装备系统完结,修复并加入很多
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@@ -16,7 +16,7 @@ public class ghPrefab : MonoBehaviour
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public RankConfig rc;
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private static readonly Color EarlySettlementColor = new Color32(204, 51, 51, 255);
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private static readonly Color AllPerfectColor = new Color32(0, 100, 0, 255);
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private static readonly Color BrightScoreColor = new Color32(124, 255, 107, 255);
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private const string UnreadableText = "\u65e0\u6cd5\u8bfb\u53d6";
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public void Setup(RecentPlayRecord record, SongData songData)
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@@ -68,13 +68,9 @@ public class ghPrefab : MonoBehaviour
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{
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songScore.color = EarlySettlementColor;
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}
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else if (record.wasAllPerfect)
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{
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songScore.color = AllPerfectColor;
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}
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else
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{
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songScore.color = Color.black;
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songScore.color = BrightScoreColor;
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}
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}
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}
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