装备系统完结,修复并加入很多

This commit is contained in:
FloatGaming
2026-04-03 19:15:02 +08:00
parent 538085b64f
commit d9376833b6
378 changed files with 62464 additions and 16756 deletions
@@ -152,6 +152,29 @@ public class uBehaviourRaderController : MonoBehaviour
rankConfig = configs[0];
}
}
HideLegacyRadarSiblings();
}
private void HideLegacyRadarSiblings()
{
if (uRaderObj == null)
{
return;
}
Transform host = transform;
Transform target = uRaderObj.transform;
for (int i = 0; i < host.childCount; i++)
{
Transform child = host.GetChild(i);
if (child == null)
{
continue;
}
child.gameObject.SetActive(child == target);
}
}
private void BindOverlayVisibility()
@@ -230,6 +253,8 @@ public class uBehaviourRaderController : MonoBehaviour
private BehaviourRadarSummary BuildSummary(IReadOnlyList<RecentPlayRecord> records)
{
BehaviourRadarSummary summary = BuildEmptySummary();
summary.rks = PlayerRksService.GetNormalizedOverallRks100();
if (records == null || records.Count == 0)
{
return summary;
@@ -245,7 +270,6 @@ public class uBehaviourRaderController : MonoBehaviour
summary.chart = ComputeChartScore(samples);
summary.formation = ComputeFormationScore(samples);
summary.acc = ComputeAccuracyScore(samples);
summary.rks = ComputeRksScore(samples);
summary.rating = ComputeRatingScore(samples);
return summary;
}