装备系统完结,修复并加入很多
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@@ -1,4 +1,5 @@
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "PlayerDefaultSO", menuName = "SO_Data/PlayerSO")]
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public class Player_SO : ScriptableObject
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@@ -10,6 +11,9 @@ public class Player_SO : ScriptableObject
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[SerializeField] private int player_coins;
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[SerializeField] private int player_material;
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[Header("levels")]
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[SerializeField] private int player_currentLevel;
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[Header("exp bottles")]
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[SerializeField] private int commonExpBottle78001;
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[SerializeField] private int mediumExpBottle78002;
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