装备系统完结,修复并加入很多

This commit is contained in:
FloatGaming
2026-04-03 19:15:02 +08:00
parent 538085b64f
commit d9376833b6
378 changed files with 62464 additions and 16756 deletions
@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
public static class EquipmentConsumableCatalog
@@ -6,7 +6,9 @@ public static class EquipmentConsumableCatalog
private static readonly EquipmentConsumableDescriptor[] Descriptors =
{
new EquipmentConsumableDescriptor(EquipmentConsumableKind.Material78101, "eqc_78101", "装备升级材料78101"),
new EquipmentConsumableDescriptor(EquipmentConsumableKind.Material78111, "eqc_78111", "装备突破材料78111")
new EquipmentConsumableDescriptor(EquipmentConsumableKind.Material78111, "eqc_78111", "装备突破材料78111"),
new EquipmentConsumableDescriptor(EquipmentConsumableKind.Material78121, "eqc_78121", "装备洗炼材料78121"),
new EquipmentConsumableDescriptor(EquipmentConsumableKind.Material78131, "eqc_78131", "装备登顶材料78131")
};
private static readonly Dictionary<EquipmentConsumableKind, EquipmentConsumableDescriptor> ByKind = BuildByKind();
@@ -1,5 +1,7 @@
public enum EquipmentConsumableKind
{
Material78101,
Material78111
Material78111,
Material78121,
Material78131
}
@@ -0,0 +1,213 @@
using System;
using System.Collections.Generic;
using UnityEngine;
[Serializable]
public class PlayerRksSaveData
{
public float bestOverallRks;
}
public static class PlayerRksService
{
private const string SaveCategory = "player_rks";
private const string SaveKey = "overall";
private const float MaxScorePerChart = 1000000f;
private const int TopChartCount = 20;
public static event Action<float> OnRksChanged;
private static bool loaded;
private static float bestOverallRks;
public static void EnsureLoaded(Player_SO player = null)
{
if (loaded)
{
SyncPlayerSo(player);
return;
}
loaded = true;
bestOverallRks = 0f;
PlayerRksSaveData saveData;
if (SecureSaveVault.TryLoadJson(SaveCategory, SaveKey, out saveData) && saveData != null)
{
bestOverallRks = Mathf.Max(0f, saveData.bestOverallRks);
}
else if (player != null)
{
bestOverallRks = Mathf.Max(0f, player.URankingScore);
}
SyncPlayerSo(player);
}
public static float GetBestOverallRks(Player_SO player = null)
{
EnsureLoaded(player);
return bestOverallRks;
}
public static float GetNormalizedOverallRks100(Player_SO player = null)
{
EnsureLoaded(player);
float maxConstant = Mathf.Max(1f, GetMaxChartConstant());
return Mathf.Clamp(bestOverallRks / maxConstant * 100f, 0f, 100f);
}
public static float RefreshAndPersist(Player_SO player = null)
{
EnsureLoaded(player);
float calculated = CalculateOverallRksRaw();
if (calculated > bestOverallRks + 0.0001f)
{
bestOverallRks = calculated;
SecureSaveVault.SaveJson(SaveCategory, SaveKey, new PlayerRksSaveData { bestOverallRks = bestOverallRks });
SyncPlayerSo(player);
OnRksChanged?.Invoke(bestOverallRks);
}
else
{
SyncPlayerSo(player);
}
return bestOverallRks;
}
public static void ClearPersistentState(Player_SO player = null)
{
loaded = true;
bestOverallRks = 0f;
SecureSaveVault.Delete(SaveCategory, SaveKey);
SyncPlayerSo(player);
OnRksChanged?.Invoke(bestOverallRks);
}
private static void SyncPlayerSo(Player_SO player)
{
Player_SO target = player != null ? player : LoadDefaultPlayerSo();
if (target != null && !Mathf.Approximately(target.URankingScore, bestOverallRks))
{
target.SetURankingScore(bestOverallRks);
}
}
private static Player_SO LoadDefaultPlayerSo()
{
Player_SO[] players = Resources.LoadAll<Player_SO>(string.Empty);
if (players == null)
{
return null;
}
for (int i = 0; i < players.Length; i++)
{
if (players[i] != null)
{
return players[i];
}
}
return null;
}
private static float CalculateOverallRksRaw()
{
SongData[] songs = Resources.LoadAll<SongData>(string.Empty);
if (songs == null || songs.Length == 0)
{
return 0f;
}
List<float> chartRksValues = new List<float>(64);
for (int i = 0; i < songs.Length; i++)
{
SongData song = songs[i];
if (song == null || song.chartFiles == null)
{
continue;
}
for (int j = 0; j < song.chartFiles.Count; j++)
{
ChartFileEntry entry = song.chartFiles[j];
if (entry == null)
{
continue;
}
int bestTotal = entry.totalPersonalRecordForThisDifficulty;
if (bestTotal <= 0)
{
bestTotal = song.GetPersonalRecord(entry.difficulty) + song.GetIdolRecord(entry.difficulty);
}
float chartRks = CalculateChartRks(entry.difficultyLEVEL, bestTotal);
if (chartRks > 0f)
{
chartRksValues.Add(chartRks);
}
}
}
if (chartRksValues.Count == 0)
{
return 0f;
}
chartRksValues.Sort((a, b) => b.CompareTo(a));
int count = Mathf.Min(TopChartCount, chartRksValues.Count);
float sum = 0f;
for (int i = 0; i < count; i++)
{
sum += chartRksValues[i];
}
return sum / Mathf.Max(1, count);
}
private static float GetMaxChartConstant()
{
SongData[] songs = Resources.LoadAll<SongData>(string.Empty);
float maxConstant = 0f;
if (songs == null)
{
return 1f;
}
for (int i = 0; i < songs.Length; i++)
{
SongData song = songs[i];
if (song == null || song.chartFiles == null)
{
continue;
}
for (int j = 0; j < song.chartFiles.Count; j++)
{
ChartFileEntry entry = song.chartFiles[j];
if (entry != null && entry.difficultyLEVEL > maxConstant)
{
maxConstant = entry.difficultyLEVEL;
}
}
}
return Mathf.Max(1f, maxConstant);
}
private static float CalculateChartRks(float chartConstant, int totalScore)
{
if (chartConstant <= 0f || totalScore <= 0)
{
return 0f;
}
float scoreRate = Mathf.Clamp01(totalScore / MaxScorePerChart);
float quality = Mathf.Pow(scoreRate, 1.35f);
return chartConstant * quality;
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: de7dfff9eb545b94b906ac8a9690132f
@@ -53,7 +53,13 @@ public static class StoreExpBottlePurchaseService
}
var primaryCost = itemSO.costRequirements[0];
if (primaryCost.currencyType != storeItemSO.CurrencyType.coins)
if (itemSO.associatedSelectableEquipmentRewardSource != null)
{
failureMessage = "该物品需要通过选择器购买";
return false;
}
if (!IsSupportedCurrency(primaryCost.currencyType))
{
failureMessage = "不可购买";
return false;
@@ -89,13 +95,13 @@ public static class StoreExpBottlePurchaseService
PlayerEconomyLedger.EnsureInstance().AttachPlayerData(playerData);
StoreOwnershipLedger.EnsureInstance().InitializeIfNeeded();
if (!PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(totalCost))
if (!HasEnoughCurrency(primaryCost.currencyType, totalCost))
{
failureMessage = "货币不足";
return false;
}
if (!PlayerEconomyLedger.EnsureInstance().TrySpendCoins(totalCost))
if (!TrySpendCurrency(primaryCost.currencyType, totalCost))
{
failureMessage = "货币不足";
return false;
@@ -103,7 +109,7 @@ public static class StoreExpBottlePurchaseService
if (!GrantPurchasedItem(playerData, itemSO, grantedCount, out failureMessage))
{
PlayerEconomyLedger.EnsureInstance().AddCoins(totalCost);
RefundCurrency(primaryCost.currencyType, totalCost);
return false;
}
@@ -328,4 +334,49 @@ public static class StoreExpBottlePurchaseService
return false;
}
private static bool IsSupportedCurrency(storeItemSO.CurrencyType currencyType)
{
return currencyType == storeItemSO.CurrencyType.coins
|| currencyType == storeItemSO.CurrencyType.material;
}
private static bool HasEnoughCurrency(storeItemSO.CurrencyType currencyType, int amount)
{
switch (currencyType)
{
case storeItemSO.CurrencyType.coins:
return PlayerEconomyLedger.EnsureInstance().HasEnoughCoins(amount);
case storeItemSO.CurrencyType.material:
return PlayerEconomyLedger.EnsureInstance().HasEnoughMaterial(amount);
default:
return false;
}
}
private static bool TrySpendCurrency(storeItemSO.CurrencyType currencyType, int amount)
{
switch (currencyType)
{
case storeItemSO.CurrencyType.coins:
return PlayerEconomyLedger.EnsureInstance().TrySpendCoins(amount);
case storeItemSO.CurrencyType.material:
return PlayerEconomyLedger.EnsureInstance().TrySpendMaterial(amount);
default:
return false;
}
}
private static void RefundCurrency(storeItemSO.CurrencyType currencyType, int amount)
{
switch (currencyType)
{
case storeItemSO.CurrencyType.coins:
PlayerEconomyLedger.EnsureInstance().AddCoins(amount);
break;
case storeItemSO.CurrencyType.material:
PlayerEconomyLedger.EnsureInstance().AddMaterial(amount);
break;
}
}
}