装备系统完结,修复并加入很多
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@@ -492,6 +492,7 @@ public class settlementController : MonoBehaviour
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settlementHistoryRecorded = false;
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settlementHeroStatsRecorded = false;
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OnSettlementCompleted?.Invoke();
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equipSmelt.NotifySettlementCompleted();
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// Documentation text normalized.
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InitializeSettlementCanvas();
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@@ -663,6 +664,7 @@ public class settlementController : MonoBehaviour
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int pm = sm != null ? sm.allSum_pmScore : 0;
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int idol = sm != null ? sm.allSum_idolScore : 0;
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thisSong_so.ApplySettlementResult(diff, pm, idol, _1000000);
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PlayerRksService.RefreshAndPersist();
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}
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if (personalRecord_Text != null)
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@@ -708,6 +710,11 @@ public class settlementController : MonoBehaviour
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private void TryRecordRecentPlayHistory(int noteCountRaw)
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{
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if (GameConfig.autoPlayEnabled)
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{
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return;
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}
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if (settlementHistoryRecorded)
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{
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return;
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