装备系统完结,修复并加入很多

This commit is contained in:
FloatGaming
2026-04-03 19:15:02 +08:00
parent 538085b64f
commit d9376833b6
378 changed files with 62464 additions and 16756 deletions
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@@ -6,13 +6,17 @@ public class equipmentConsumableSO : ScriptableObject
public enum EquipmentConsumableType
{
UpgradeMaterial,
BreakthroughMaterial
BreakthroughMaterial,
TransferMaterial,
FinalDreamMaterial
}
[Header("Identity")]
public EquipmentConsumableKind consumableKind = EquipmentConsumableKind.Material78101;
public string consumableName;
public Sprite consumableSprite;
public ItemRarity itemRarity = ItemRarity.Uncommon;
public string consumableUsage;
[TextArea(3, 3)] public string consumableDescription;
[Header("Runtime Mirror")]
@@ -29,6 +29,8 @@ public class expBottlesSO : ScriptableObject
public ExpBottleKind bottleKind = ExpBottleKind.Common;
public string expBottleName;
public Sprite expBottleSprite;
public ItemRarity itemRarity = ItemRarity.Common;
public string expBottleUsage;
[TextArea(3, 3)] public string expBottleDescription;
[Header("Runtime Mirror")]
@@ -45,4 +47,4 @@ public class expBottlesSO : ScriptableObject
[Header("Rain All Gameplay")]
[Min(0)] public int rainAllTargetCount = 0;
[Min(0)] public int rainAllGrantedExpPerHero = 0;
}
}
@@ -29,6 +29,8 @@ public class growthMaterialSO : ScriptableObject
public DushMaterialKind materialKind = DushMaterialKind.Material78021;
public string growthMaterialName;
public Sprite growthMaterialSprite;
public ItemRarity itemRarity = ItemRarity.Uncommon;
public string growthMaterialUsage;
[TextArea(3, 3)] public string growthMaterialDescription;
[Header("Runtime Mirror")]