装备系统完结,修复并加入很多
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@@ -29,6 +29,8 @@ public class expBottlesSO : ScriptableObject
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public ExpBottleKind bottleKind = ExpBottleKind.Common;
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public string expBottleName;
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public Sprite expBottleSprite;
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public ItemRarity itemRarity = ItemRarity.Common;
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public string expBottleUsage;
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[TextArea(3, 3)] public string expBottleDescription;
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[Header("Runtime Mirror")]
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@@ -45,4 +47,4 @@ public class expBottlesSO : ScriptableObject
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[Header("Rain All Gameplay")]
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[Min(0)] public int rainAllTargetCount = 0;
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[Min(0)] public int rainAllGrantedExpPerHero = 0;
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}
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}
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