装备系统完结,修复并加入很多
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@@ -8,6 +8,7 @@ public class storeItemSO : ScriptableObject
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[Header("Basic Info")]
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public string itemName;
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public Sprite itemIcon;
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public ItemRarity itemRarity = ItemRarity.None;
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public int itemID; // Unique identifier for the item
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public int itemSinglePurchaseQty; // 物品单次购买数量
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public int itemPurchaseQuota; // 物品限购配额,-1为不限购
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@@ -29,6 +30,8 @@ public class storeItemSO : ScriptableObject
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public expBottlesSO associatedExpBottle; // Only used by single-target exp bottles such as 78001-78006
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public growthMaterialSO associatedGrowthMaterial; // Only used by breakthrough materials such as 78021-78024
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public equipmentConsumableSO associatedEquipmentConsumable; // Only used by equipment upgrade/breakthrough consumables such as 78101/78111
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public smeltStageRewardSO associatedSelectableEquipmentRewardSource; // Used by shop entries that grant equipment through ctas selection
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public int associatedSelectableEquipmentRewardIndex = -1;
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[Header("Purchase Cost")]
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public List<CostRequirement> costRequirements = new List<CostRequirement>();
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@@ -51,6 +54,7 @@ public class storeItemSO : ScriptableObject
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public enum CurrencyType
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{
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coins,
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material,
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}
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public enum StoryPassageGrantMode
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