很多更新,服务端连接,新UI和系统

This commit is contained in:
FloatGaming
2026-04-17 20:09:41 +08:00
parent 85dfff28dd
commit e0bc0bbf08
910 changed files with 65191 additions and 1291 deletions
@@ -5069,6 +5069,7 @@ MonoBehaviour:
player_SO: {fileID: 11400000, guid: a59c019c71199384eaac0703299047c8, type: 2}
playerCoins_legacy: {fileID: 7376147910533281946}
player_mmrFragment: {fileID: 1718535194614905540}
player_rks: {fileID: 0}
putPrefabsHere: {fileID: 6773918330215714056}
settings_launch: {fileID: 865676738076373517}
userInfo_launch: {fileID: 1502937460034745443}
+10 -1
View File
@@ -3,6 +3,7 @@ using System;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using GameServer.Client;
#if UNITY_EDITOR
using UnityEditor;
#endif
@@ -599,7 +600,15 @@ public class PauseManager : MonoBehaviour
Time.timeScale = 1f;
try { OnPauseStateChanged?.Invoke(false); } catch { }
yield return LoadSceneAsync(ExitSceneName);
string targetScene = ExitSceneName;
ArenaRoomService arenaRoomService = ArenaRoomService.Instance;
if (arenaRoomService != null && arenaRoomService.IsInRoom)
{
arenaRoomService.MarkLocalGameplayExitedEarly();
targetScene = arenaRoomService.RoomSceneName;
}
yield return LoadSceneAsync(targetScene);
}
private IEnumerator LoadSceneAsync(string sceneName)