很多更新,服务端连接,新UI和系统
This commit is contained in:
@@ -0,0 +1,46 @@
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using UnityEngine;
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public class rankingList : MonoBehaviour
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{
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[Header("prefab")]
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public GameObject rkl_prefab;
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public Transform rkl_parent;
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private GameObject currentInstance;
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public void Open(string songId, string songName)
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{
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if (rkl_prefab == null || rkl_parent == null)
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{
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Debug.LogWarning("[rankingList] Missing prefab or parent reference.");
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return;
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}
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if (currentInstance == null)
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{
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currentInstance = Instantiate(rkl_prefab, rkl_parent);
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}
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var listPrefab = currentInstance.GetComponent<rankingListPrefab>();
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if (listPrefab == null)
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{
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Debug.LogWarning("[rankingList] rankingListPrefab component missing.");
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return;
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}
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listPrefab.Bind(songId, songName, this);
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}
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public void NotifyClosed(rankingListPrefab prefab)
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{
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if (prefab == null)
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{
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return;
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}
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if (currentInstance == prefab.gameObject)
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{
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currentInstance = null;
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 83b124015738c654aa6d26ea238726fd
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@@ -0,0 +1,313 @@
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using System;
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using System.Globalization;
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using System.Threading.Tasks;
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using GameServer.Client;
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using UnityEngine;
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using UnityEngine.UI;
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public class rankingListPrefab : MonoBehaviour
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{
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private const string RoomRankingServerText = "根据房间成绩动态排名,所在服务端:雅莉梦璃高新产业园";
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[Header("shutbutton")]
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public Button shutbutton;
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[Header("texts")]
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public Text titleText;
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public Text yourPositionText;
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public Text versionandServer;
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public Text rankingListType;
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[Header("objs")]
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public GameObject sv;
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public Text emptyText;
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[Header("RK Prefabs")]
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public GameObject rkPrefab;
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public GameObject rkParent;
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[Header("sprite List")]
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public Sprite[] btmSprites;
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private string currentSongId;
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private string currentSongName;
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private rankingList owner;
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private bool isLoading;
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private bool isRoomRanking;
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private LeaderboardData roomRankingData;
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private string roomRankingLocalSteamId;
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private void Awake()
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{
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if (shutbutton != null)
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{
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shutbutton.onClick.AddListener(HandleCloseClicked);
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}
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}
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private void OnDestroy()
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{
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if (shutbutton != null)
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{
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shutbutton.onClick.RemoveListener(HandleCloseClicked);
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}
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}
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public void Bind(string songId, string songName, rankingList sourceOwner)
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{
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currentSongId = songId;
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currentSongName = songName;
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owner = sourceOwner;
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isRoomRanking = false;
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roomRankingData = null;
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roomRankingLocalSteamId = null;
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if (titleText != null)
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{
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titleText.text = string.IsNullOrWhiteSpace(currentSongName) ? currentSongId : currentSongName;
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}
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ApplyListMeta(null);
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if (!isLoading)
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{
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_ = RefreshAsync();
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}
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}
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public void BindRoomRanking(string songId, string songName, LeaderboardData data, string localSteamId)
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{
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currentSongId = songId;
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currentSongName = songName;
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owner = null;
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isRoomRanking = true;
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roomRankingData = data;
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roomRankingLocalSteamId = localSteamId;
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if (titleText != null)
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{
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titleText.text = string.IsNullOrWhiteSpace(currentSongName) ? currentSongId : currentSongName;
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}
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ApplyListMeta(roomRankingData);
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ClearRows();
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if (roomRankingData == null || roomRankingData.rankings == null || roomRankingData.rankings.Count == 0)
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{
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SetEmptyState(true, "房间排行榜暂无数据");
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return;
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}
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RenderRows(roomRankingData);
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}
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private async Task RefreshAsync()
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{
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isLoading = true;
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ClearRows();
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try
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{
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ApplyListMeta(null);
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NetworkManager nm = NetworkManager.Instance;
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if (nm == null)
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{
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SetEmptyState(true, "排行榜服务不可用");
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return;
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}
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LeaderboardData data = null;
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LeaderboardCacheService cache = LeaderboardCacheService.Instance;
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if (cache != null && cache.TryGetCached(currentSongId, out LeaderboardData cached))
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{
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data = cached;
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}
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else
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{
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SetEmptyState(false, "正在拉取排行榜...");
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data = await nm.GetLeaderboard(currentSongId);
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}
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if (data == null || data.rankings == null || data.rankings.Count == 0)
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{
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SetEmptyState(true, "排行榜暂无数据");
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return;
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}
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RenderRows(data);
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}
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catch (Exception ex)
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{
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Debug.LogWarning($"[rankingListPrefab] Failed to load leaderboard: {ex.Message}");
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SetEmptyState(true, "拉取排行榜失败");
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}
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finally
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{
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isLoading = false;
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}
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}
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private void RenderRows(LeaderboardData data)
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{
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SetEmptyState(false, string.Empty);
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ApplyListMeta(data);
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for (int i = 0; i < data.rankings.Count; i++)
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{
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GameObject rowObj = Instantiate(rkPrefab, rkParent.transform);
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rkPrefab row = rowObj.GetComponent<rkPrefab>();
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if (row == null)
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{
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continue;
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}
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LeaderboardEntry entry = data.rankings[i];
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string formattedSubmitTime = FormatSubmitTime(entry);
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if (isRoomRanking)
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{
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row.BindRoomRanking(entry, ResolveRankSprite(entry.rank), formattedSubmitTime);
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}
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else
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{
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row.Bind(entry, ResolveRankSprite(entry.rank), formattedSubmitTime);
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}
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}
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}
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private void HandleCloseClicked()
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{
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owner?.NotifyClosed(this);
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Destroy(gameObject);
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}
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private void ClearRows()
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{
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if (rkParent == null)
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{
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return;
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}
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for (int i = rkParent.transform.childCount - 1; i >= 0; i--)
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{
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Destroy(rkParent.transform.GetChild(i).gameObject);
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}
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}
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private void SetEmptyState(bool showEmpty, string message)
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{
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if (sv != null)
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{
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sv.SetActive(!showEmpty);
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}
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if (emptyText != null)
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{
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emptyText.gameObject.SetActive(showEmpty);
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if (!string.IsNullOrEmpty(message))
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{
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emptyText.text = message;
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}
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}
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}
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private Sprite ResolveRankSprite(int rank)
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{
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if (btmSprites == null || btmSprites.Length == 0)
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{
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return null;
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}
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if (rank <= 1 && btmSprites.Length > 3)
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{
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return btmSprites[3];
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}
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if (rank == 2 && btmSprites.Length > 2)
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{
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return btmSprites[2];
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}
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if (rank == 3 && btmSprites.Length > 1)
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{
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return btmSprites[1];
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}
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return btmSprites[0];
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}
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private void ApplyListMeta(LeaderboardData data)
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{
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if (rankingListType != null)
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{
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rankingListType.text = isRoomRanking ? "房间排行榜" : "世界排行榜";
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}
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if (versionandServer != null)
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{
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versionandServer.text = isRoomRanking ? RoomRankingServerText : string.Empty;
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}
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if (yourPositionText == null)
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{
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return;
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}
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if (!isRoomRanking)
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{
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yourPositionText.text = string.Empty;
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return;
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}
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if (data == null || data.rankings == null || data.rankings.Count == 0 || string.IsNullOrWhiteSpace(roomRankingLocalSteamId))
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{
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yourPositionText.text = "您的得分为--,目前排名第<color=green>--</color>位";
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return;
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}
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LeaderboardEntry localEntry = null;
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for (int i = 0; i < data.rankings.Count; i++)
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{
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LeaderboardEntry entry = data.rankings[i];
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if (entry != null && string.Equals(entry.steam_id, roomRankingLocalSteamId, StringComparison.Ordinal))
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{
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localEntry = entry;
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break;
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}
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}
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if (localEntry == null)
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{
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yourPositionText.text = "您的得分为--,目前排名第<color=green>--</color>位";
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return;
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}
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yourPositionText.text =
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$"您的得分为{localEntry.total_score},目前排名第<color=green>{localEntry.rank}</color>位";
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}
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private static string FormatSubmitTime(LeaderboardEntry entry)
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{
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if (entry == null)
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{
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return string.Empty;
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}
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if (entry.achieved_at_unix > 0)
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{
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long unix = entry.achieved_at_unix;
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if (unix > 9999999999L)
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{
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return DateTimeOffset.FromUnixTimeMilliseconds(unix).ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss");
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}
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return DateTimeOffset.FromUnixTimeSeconds(unix).ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss");
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}
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if (DateTimeOffset.TryParse(entry.achieved_at, CultureInfo.InvariantCulture, DateTimeStyles.AssumeUniversal, out DateTimeOffset parsed))
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{
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return parsed.ToLocalTime().ToString("yyyy-MM-dd HH:mm:ss");
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}
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return entry.achieved_at ?? string.Empty;
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c406acddc1ad54a4c8d456483456a7c4
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 5fbb630ba1ffa8349874f453d1c120dd
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,120 @@
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using GameServer.Client;
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using UnityEngine;
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using UnityEngine.UI;
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public class rkPrefab : MonoBehaviour
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{
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[SerializeField] private Image buttom_image;
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[SerializeField] private Text listID;
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[SerializeField] private Image userProfile;
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[SerializeField] private Text this_username;
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[SerializeField] private Text this_submitTime;
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[SerializeField] private Text this_totalScore;
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[SerializeField] private Text this_keepOnTime;
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public void Bind(LeaderboardEntry entry, Sprite backgroundSprite, string formattedSubmitTime)
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{
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BindInternal(entry, backgroundSprite, formattedSubmitTime, false);
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}
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public void BindRoomRanking(LeaderboardEntry entry, Sprite backgroundSprite, string formattedSubmitTime)
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{
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BindInternal(entry, backgroundSprite, formattedSubmitTime, true);
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}
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private void BindInternal(LeaderboardEntry entry, Sprite backgroundSprite, string formattedSubmitTime, bool isRoomRanking)
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{
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if (entry == null)
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{
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return;
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}
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if (buttom_image != null)
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{
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buttom_image.sprite = backgroundSprite;
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}
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if (listID != null)
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{
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listID.text = entry.rank.ToString();
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}
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if (this_username != null)
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{
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string displayName = string.IsNullOrWhiteSpace(entry.display_name) ? entry.steam_id : entry.display_name;
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this_username.text = TruncateToFit(this_username, displayName);
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}
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if (this_submitTime != null)
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{
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this_submitTime.text = formattedSubmitTime;
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}
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if (this_totalScore != null)
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{
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this_totalScore.text = entry.total_score.ToString();
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}
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|
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if (this_keepOnTime != null)
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{
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this_keepOnTime.text = isRoomRanking
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? (!string.IsNullOrWhiteSpace(entry.room_status_text) ? entry.room_status_text : "-")
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: entry.keep_on_time.ToString();
|
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}
|
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|
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if (userProfile != null)
|
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{
|
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userProfile.enabled = false;
|
||||
}
|
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}
|
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|
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private static string TruncateToFit(Text targetText, string source)
|
||||
{
|
||||
if (targetText == null || string.IsNullOrEmpty(source))
|
||||
{
|
||||
return source ?? string.Empty;
|
||||
}
|
||||
|
||||
RectTransform rect = targetText.rectTransform;
|
||||
if (rect == null || rect.rect.width <= 0f)
|
||||
{
|
||||
return source;
|
||||
}
|
||||
|
||||
float maxWidth = rect.rect.width;
|
||||
if (GetPreferredWidth(targetText, source) <= maxWidth)
|
||||
{
|
||||
return source;
|
||||
}
|
||||
|
||||
const string ellipsis = "...";
|
||||
if (GetPreferredWidth(targetText, ellipsis) > maxWidth)
|
||||
{
|
||||
return string.Empty;
|
||||
}
|
||||
|
||||
int low = 0;
|
||||
int high = source.Length;
|
||||
while (low < high)
|
||||
{
|
||||
int mid = (low + high + 1) / 2;
|
||||
string candidate = source.Substring(0, mid) + ellipsis;
|
||||
if (GetPreferredWidth(targetText, candidate) <= maxWidth)
|
||||
{
|
||||
low = mid;
|
||||
}
|
||||
else
|
||||
{
|
||||
high = mid - 1;
|
||||
}
|
||||
}
|
||||
|
||||
return low <= 0 ? ellipsis : source.Substring(0, low) + ellipsis;
|
||||
}
|
||||
|
||||
private static float GetPreferredWidth(Text targetText, string content)
|
||||
{
|
||||
TextGenerationSettings settings = targetText.GetGenerationSettings(Vector2.zero);
|
||||
return targetText.cachedTextGeneratorForLayout.GetPreferredWidth(content, settings) / targetText.pixelsPerUnit;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
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@@ -0,0 +1,748 @@
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Reference in New Issue
Block a user