Files

45 lines
963 B
C#

using UnityEngine;
using UnityEngine.UI;
public class uRks : MonoBehaviour
{
[Header("slider")]
public Slider rks_slider;
public Text rks_scoreText;
private void OnEnable()
{
PlayerRksService.OnRksChanged += HandleRksChanged;
RefreshNow();
}
private void OnDisable()
{
PlayerRksService.OnRksChanged -= HandleRksChanged;
}
[ContextMenu("Refresh RKS")]
public void RefreshNow()
{
float bestRks = PlayerRksService.RefreshAndPersist();
float normalized = PlayerRksService.GetNormalizedOverallRks100();
if (rks_slider != null)
{
rks_slider.minValue = 0f;
rks_slider.maxValue = 100f;
rks_slider.value = normalized;
}
if (rks_scoreText != null)
{
rks_scoreText.text = bestRks.ToString("F2");
}
}
private void HandleRksChanged(float _)
{
RefreshNow();
}
}