45 lines
963 B
C#
45 lines
963 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class uRks : MonoBehaviour
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{
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[Header("slider")]
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public Slider rks_slider;
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public Text rks_scoreText;
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private void OnEnable()
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{
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PlayerRksService.OnRksChanged += HandleRksChanged;
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RefreshNow();
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}
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private void OnDisable()
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{
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PlayerRksService.OnRksChanged -= HandleRksChanged;
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}
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[ContextMenu("Refresh RKS")]
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public void RefreshNow()
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{
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float bestRks = PlayerRksService.RefreshAndPersist();
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float normalized = PlayerRksService.GetNormalizedOverallRks100();
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if (rks_slider != null)
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{
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rks_slider.minValue = 0f;
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rks_slider.maxValue = 100f;
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rks_slider.value = normalized;
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}
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if (rks_scoreText != null)
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{
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rks_scoreText.text = bestRks.ToString("F2");
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}
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}
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private void HandleRksChanged(float _)
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{
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RefreshNow();
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}
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}
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