Files

217 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
public class TeamManager : MonoBehaviour
{
public static TeamManager Instance { get; private set; }
public teamSettingPanel teamSettingPanelInstance;
public Dictionary<int, TeamSetting> currentTeamSettings = new Dictionary<int, TeamSetting>();
public List<CharacterView> SelectableCharacterList = new List<CharacterView>();
public int currentSelectedTeam = 0;
public int currentSelectedTeamCharacter = -1;
public CharacterView currentSelectedCharacterCard = null;
public event Action OnSelectedCharacterChanged;
public event Action OnSelectedTeamChanged;
private const int TeamCount = 4;
private const int TeamSlotCount = 5;
private void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
private void Start()
{
if (teamSettingPanelInstance == null && teamSettingPanel.Instance != null)
teamSettingPanelInstance = teamSettingPanel.Instance;
EnsureDefaultTeamSettings();
}
private void EnsureDefaultTeamSettings()
{
for (int i = 0; i < TeamCount; i++)
{
if (!currentTeamSettings.ContainsKey(i) || currentTeamSettings[i] == null)
{
currentTeamSettings[i] = CreateEmptyTeamSetting();
}
EnsureTeamSlotCount(currentTeamSettings[i]);
}
}
private static TeamSetting CreateEmptyTeamSetting()
{
var list = new List<CharacterView>(TeamSlotCount);
for (int i = 0; i < TeamSlotCount; i++)
list.Add(new CharacterView(0, null));
return new TeamSetting(list, -1);
}
private static void EnsureTeamSlotCount(TeamSetting setting)
{
if (setting == null) return;
if (setting.teamIdList == null)
setting.teamIdList = new List<CharacterView>();
while (setting.teamIdList.Count < TeamSlotCount)
setting.teamIdList.Add(new CharacterView(0, null));
}
public void openTeamSettingPanel()
{
if (teamSettingPanelInstance != null)
teamSettingPanelInstance.gameObject.SetActive(true);
}
public void closeTeamSettingPanel()
{
if (teamSettingPanelInstance != null)
teamSettingPanelInstance.gameObject.SetActive(false);
}
public void setCurrentSelectedTeam(int index)
{
if (index < 0 || index >= TeamCount)
{
Debug.LogWarning($"Selected team index out of range: {index}");
return;
}
currentSelectedTeam = index;
}
public void setcurrentTeamSettings(Dictionary<int, TeamSetting> playerTeamSettings)
{
currentTeamSettings = playerTeamSettings ?? new Dictionary<int, TeamSetting>();
EnsureDefaultTeamSettings();
}
public TeamSetting getCurrentSelectedTeam()
{
EnsureDefaultTeamSettings();
return currentTeamSettings[currentSelectedTeam];
}
public void setCurrentSelectedTeam(TeamSetting newTeamData, int teamIndex)
{
if (teamIndex < 0 || teamIndex >= TeamCount || newTeamData == null)
return;
EnsureTeamSlotCount(newTeamData);
currentTeamSettings[teamIndex] = newTeamData;
}
public void setCurrentSelectedCharacterInTeam(int characterIndex)
{
if (characterIndex != currentSelectedTeamCharacter)
{
currentSelectedTeamCharacter = characterIndex;
OnSelectedCharacterChanged?.Invoke();
}
}
public void setCurrentSelectedTeamSetting(int teamIndex)
{
if (teamIndex < 0 || teamIndex >= TeamCount)
return;
if (teamIndex != currentSelectedTeam)
{
currentSelectedTeam = teamIndex;
OnSelectedTeamChanged?.Invoke();
}
}
public void swapTeamElements(int firstIndex, int secondIndex)
{
var team = getCurrentSelectedTeam()?.teamIdList;
if (team == null) return;
if (firstIndex < 0 || firstIndex >= team.Count) return;
if (secondIndex < 0 || secondIndex >= team.Count) return;
CharacterView temp = team[firstIndex];
team[firstIndex] = team[secondIndex];
team[secondIndex] = temp;
currentTeamSettings[currentSelectedTeam].teamIdList = team;
if (teamSettingPanelInstance != null)
teamSettingPanelInstance.updateTeamSettingElements();
setCurrentSelectedCharacterInTeam(secondIndex);
}
public void setTeamLeader(int characterID)
{
var team = getCurrentSelectedTeam();
if (team == null) return;
team.LeaderId = characterID;
if (teamSettingPanelInstance != null)
teamSettingPanelInstance.updateTeamSettingElements();
}
public void ResetTeamCharacter(int aimListIndex)
{
var selected = currentSelectedCharacterCard;
var team = getCurrentSelectedTeam()?.teamIdList;
if (selected == null || team == null)
return;
if (aimListIndex < 0 || aimListIndex >= team.Count)
{
Debug.LogWarning($"ResetTeamCharacter index out of range: {aimListIndex}");
return;
}
for (int i = 0; i < team.Count; i++)
{
if (i == aimListIndex) continue;
if (team[i] != null && team[i].characterId == selected.characterId)
{
team[i] = new CharacterView(0, null);
}
}
team[aimListIndex] = selected;
currentTeamSettings[currentSelectedTeam].teamIdList = team;
if (teamSettingPanelInstance != null)
teamSettingPanelInstance.updateTeamSettingElements();
}
public void removeTeamCharacter(int characterId)
{
currentSelectedCharacterCard = null;
var team = getCurrentSelectedTeam()?.teamIdList;
if (team == null) return;
for (int i = 0; i < team.Count; i++)
{
if (team[i] != null && team[i].characterId == characterId)
{
team[i].characterId = 0;
team[i].currentBoundaryLevel = null;
}
}
currentTeamSettings[currentSelectedTeam].teamIdList = team;
var panel = teamSettingPanelInstance ?? teamSettingPanel.Instance;
if (panel != null)
panel.updateTeamSettingElements();
}
}