Files

65 lines
1.4 KiB
C#

using TMPro;
using UnityEngine;
[DisallowMultipleComponent]
[RequireComponent(typeof(TMP_Text))]
public class LocalizedTMPText : MonoBehaviour
{
[SerializeField] private string localizationKey;
[TextArea]
[SerializeField] private string fallbackText;
private TMP_Text _tmp;
private void Awake()
{
_tmp = GetComponent<TMP_Text>();
}
private void OnEnable()
{
LocalizationService.EnsureInitialized();
LocalizationService.LanguageChanged += HandleLanguageChanged;
Refresh();
}
private void OnDisable()
{
LocalizationService.LanguageChanged -= HandleLanguageChanged;
}
public void Refresh()
{
if (_tmp == null)
{
_tmp = GetComponent<TMP_Text>();
}
if (_tmp == null)
{
return;
}
string fallback = string.IsNullOrEmpty(fallbackText) ? _tmp.text : fallbackText;
if (string.IsNullOrWhiteSpace(localizationKey))
{
_tmp.text = LocalizationService.LocalizeLiteral(fallback);
return;
}
if (LocalizationService.TryGet(localizationKey, out string localized))
{
_tmp.text = localized;
return;
}
_tmp.text = LocalizationService.LocalizeLiteral(fallback);
}
private void HandleLanguageChanged(string languageCode)
{
Refresh();
}
}