Files
2026-07-20 22:19:25 +08:00

1042 lines
32 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using TMPro;
using System;
using System.Linq;
using System.Threading.Tasks;
using GameServer.Client;
using DG.Tweening;
using UnityEngine.Events;
using UnityEngine.SceneManagement;
public class SongDetailsUI : MonoBehaviour
{
private const string BackSceneName = "selectYourSongFirst";
private const float ProgressNumberMinX = -370f;
private const float ProgressNumberMaxX = 362f;
[Header("this_song_SO")]
public ScriptableObject this_song_SO;
[Header("ranking")]
public Button rankingButton;
public rankingList rkl;
[Header("room")]
public Button roomButton;
public GameObject askPrefab;
public GameObject roomDetailsPrefab;
public GameObject roomRankingPrefab;
public Transform roomSpawnPoint;
[Header("basic UI")]
public Image song_bgImage;
public Text songNameText;
public Text artistNameText;
public Text painterNameText;
public Text difficultyText;
public Text difficultyDesciptionText;
public Text charterNameText;
public Text dlcNameText;
public TextMeshProUGUI bpmText;
public Text songSerialNumberText;
public Text personalRecordText;
// Documentation text normalized.
public Text chartScoreText;
public Text thisSong_progressText;
public Text thisSong_lastScoreText; // will show last run total score if available
public Text idolRecordText;
public TextMeshProUGUI timeSpentText;
public TextMeshProUGUI enterTimeText;
public Text difficultyIdText;
public Image progressImage;
public GameObject progressNumberObject;
public TextMeshProUGUI progressPercentText;
public Text progressPercentText2;
public Image rankLevel_img;
public RankConfig rc;
//public Image songImage;
public int id_of_thisSong;
[Header("Inspector")]
public GameObject picDetail;
public Image profound_image;
public Text detail_informations_text;
[Header("back to last scene")]
[SerializeField] private Button backtoLastScene;
[Header("Inspector")]
public Button Button_EZ;
public Button Button_HD;
public Button Button_IN;
public Button Button_IM;
private SongData currentSong;
private GameObject spawnedAskInstance;
private GameObject spawnedRoomDetailsInstance;
private SongData lastSyncedSong;
private int lastSyncedDifficultyId = int.MinValue;
private UnityAction difficultyEzAction;
private UnityAction difficultyHdAction;
private UnityAction difficultyInAction;
private UnityAction difficultyImAction;
private RectTransform progressImageRect;
private RectTransform progressNumberRect;
private float progressImageFullWidth = -1f;
private float progressImageLeftEdgeX;
private float progressImageScaleX = 1f;
private bool progressUsesMaskWidthMode;
[SerializeField] private float progressTweenDuration = 0.35f;
[SerializeField] private Ease progressTweenEase = Ease.OutCubic;
private Tween progressBarTween;
private Tween progressNumberTween;
private Tween progressTextTween;
private float currentProgressVisual;
private float currentProgressTextValue;
private bool hasStarted;
private SongData ResolveCurrentSong()
{
if (SongDataHolder.SelectedSongData != null)
{
currentSong = SongDataHolder.SelectedSongData;
return currentSong;
}
if (currentSong != null)
{
return currentSong;
}
if (this_song_SO is SongData soSong)
{
currentSong = soSong;
return currentSong;
}
return null;
}
private void OnEnable()
{
currentSong = ResolveCurrentSong();
CacheProgressUiGeometry(forceRefresh: false);
ArenaRoomService roomService = ArenaRoomService.Instance;
if (roomService != null)
{
roomService.OnRoomSnapshotChanged -= HandleArenaRoomSnapshotChanged;
roomService.OnRoomSnapshotChanged += HandleArenaRoomSnapshotChanged;
HandleArenaRoomSnapshotChanged(roomService.CurrentRoom);
}
if (roomButton == null)
{
roomButton = FindButtonByName("roomButton");
}
if (rankingButton != null)
{
rankingButton.onClick.RemoveListener(OnRankingButtonClicked);
rankingButton.onClick.AddListener(OnRankingButtonClicked);
}
if (roomButton != null)
{
roomButton.onClick.RemoveListener(OnRoomButtonClicked);
roomButton.onClick.AddListener(OnRoomButtonClicked);
}
if (backtoLastScene != null)
{
backtoLastScene.onClick.RemoveListener(OnBackToLastSceneClicked);
backtoLastScene.onClick.AddListener(OnBackToLastSceneClicked);
}
BindDifficultyButtons();
PrepareDifficultyButtons();
if (hasStarted)
{
ResetProgressVisualState();
SyncSongDisplay(true);
}
}
private void Update()
{
SyncSongDisplay(false);
}
private void OnDisable()
{
KillProgressTweens();
ArenaRoomService roomService = ArenaRoomService.Instance;
if (roomService != null)
{
roomService.OnRoomSnapshotChanged -= HandleArenaRoomSnapshotChanged;
}
if (rankingButton != null)
{
rankingButton.onClick.RemoveListener(OnRankingButtonClicked);
}
if (roomButton != null)
{
roomButton.onClick.RemoveListener(OnRoomButtonClicked);
}
if (backtoLastScene != null)
{
backtoLastScene.onClick.RemoveListener(OnBackToLastSceneClicked);
}
UnbindDifficultyButtons();
}
private void HandleArenaRoomSnapshotChanged(ArenaRoomSnapshot snapshot)
{
if (snapshot == null || string.IsNullOrWhiteSpace(snapshot.song_id))
{
return;
}
if (!int.TryParse(snapshot.song_id, out int songId))
{
Debug.LogWarning($"[SongDetailsUI] Invalid arena room song_id: {snapshot.song_id}");
return;
}
SongDataLibrary library = SongDataLibrary.Instance;
if (library == null)
{
Debug.LogWarning("[SongDetailsUI] SongDataLibrary is not initialized.");
return;
}
SongData roomSong = library.GetSongDataByID(songId);
if (roomSong == null)
{
Debug.LogWarning($"[SongDetailsUI] Room song not found for song_id={songId}");
return;
}
int roomDifficultyId = ConvertDifficultyKeyToId(snapshot.difficulty);
bool sameSong = currentSong != null && currentSong.songID == roomSong.songID;
bool sameDifficulty = sameSong && currentSong.thisLevel_selectedDifficultyID == roomDifficultyId;
if (sameSong && sameDifficulty)
{
return;
}
ApplySongSelection(roomSong, roomDifficultyId);
}
private void ApplySongSelection(SongData song, int difficultyId)
{
if (song == null)
{
return;
}
difficultyId = Mathf.Clamp(difficultyId, 0, 3);
song.thisLevel_selectedDifficultyID = difficultyId;
currentSong = song;
this_song_SO = song;
SongDataHolder.SelectedSongData = song;
id_of_thisSong = song.songID;
SyncSongDisplay(true);
}
private void SyncSongDisplay(bool force)
{
SongData song = ResolveCurrentSong();
if (song == null)
{
if (force || lastSyncedSong != null)
{
SetDifficultyButtons(-1);
if (difficultyText != null) difficultyText.text = string.Empty;
if (difficultyDesciptionText != null) difficultyDesciptionText.text = string.Empty;
if (difficultyIdText != null) difficultyIdText.text = string.Empty;
if (personalRecordText != null) personalRecordText.text = "0";
if (idolRecordText != null) idolRecordText.text = "0";
if (chartScoreText != null) chartScoreText.text = "0";
if (thisSong_lastScoreText != null) thisSong_lastScoreText.text = "0";
if (rankLevel_img != null && rc != null) rankLevel_img.sprite = rc.defaultSprite;
if (progressImage != null) progressImage.fillAmount = 0f;
UpdateProgressUI(0f);
}
lastSyncedSong = null;
lastSyncedDifficultyId = int.MinValue;
return;
}
currentSong = song;
this_song_SO = song;
id_of_thisSong = song.songID;
int selectedDifficulty = Mathf.Clamp(song.thisLevel_selectedDifficultyID, 0, 3);
bool songChanged = lastSyncedSong != song;
bool difficultyChanged = lastSyncedDifficultyId != selectedDifficulty;
if (force || songChanged)
{
RefreshSongPresentation(song);
}
if (force || songChanged || difficultyChanged)
{
SetDifficultyButtons(selectedDifficulty);
UpdateDifficultyUI(selectedDifficulty);
}
lastSyncedSong = song;
lastSyncedDifficultyId = selectedDifficulty;
}
private void RefreshSongPresentation(SongData song)
{
if (song == null)
{
return;
}
if (song_bgImage != null) song_bgImage.sprite = song.GetResolvedBackgroundPic();
if (songNameText != null) songNameText.text = song.songName;
if (artistNameText != null) artistNameText.text = song.artistName;
if (painterNameText != null) painterNameText.text = song.painter;
if (charterNameText != null) charterNameText.text = song.level_creator;
if (dlcNameText != null) dlcNameText.text = song.belongsTo_whichDLC;
if (songSerialNumberText != null) songSerialNumberText.text = song.songID.ToString();
if (bpmText != null) bpmText.text = LocalizationService.GetFormat("song.details.bpm", song.bpm);
if (profound_image != null) profound_image.sprite = song.GetResolvedFullscreenSongPicture();
if (timeSpentText != null) timeSpentText.text = LocalizationService.GetFormat("song.details.play_time", song.time_totalPlayingTime.ToString("F0"));
if (enterTimeText != null) enterTimeText.text = LocalizationService.GetFormat("song.details.play_count", song.game_enterTimes);
if (detail_informations_text != null)
{
detail_informations_text.text = LocalizationService.GetFormat("song.details.information",
song.artistName, song.songName, song.painter, song.level_creator, song.belongsTo_whichDLC);
}
}
private int ConvertDifficultyKeyToId(string difficultyKey)
{
if (string.IsNullOrWhiteSpace(difficultyKey))
{
return 2;
}
switch (difficultyKey.Trim().ToLowerInvariant())
{
case "ez":
return 0;
case "hd":
return 1;
case "im":
return 3;
case "in":
default:
return 2;
}
}
void Start()
{
hasStarted = true;
picDetail.SetActive(false);
CacheProgressUiGeometry(forceRefresh: false);
BindDifficultyButtons();
PrepareDifficultyButtons();
ResetProgressVisualState();
SyncSongDisplay(true);
}
public void OnRankingButtonClicked()
{
SongData song = ResolveCurrentSong();
if (song == null)
{
Debug.LogWarning("[SongDetailsUI] Ranking button clicked, but no song is currently selected.");
return;
}
if (rkl == null)
{
Debug.LogWarning("[SongDetailsUI] Ranking button clicked, but rankingList reference is missing.");
return;
}
rkl.Open(song.songID.ToString(), song.songName);
}
public void OnBackToLastSceneClicked()
{
if (!Bansonic.gTransition.LoadScene(BackSceneName, LoadSceneMode.Single))
{
SceneManager.LoadScene(BackSceneName, LoadSceneMode.Single);
}
}
public async void OnRoomButtonClicked()
{
SongData song = ResolveCurrentSong();
if (song == null)
{
Debug.LogWarning("[SongDetailsUI] Room button clicked, but no song is currently selected.");
Bansonic.gNotice.error.display("请先选择歌曲");
return;
}
ArenaRoomService roomService = ArenaRoomService.Instance;
if (roomService == null)
{
Debug.LogWarning("[SongDetailsUI] ArenaRoomService is missing.");
Bansonic.gNotice.error.display("房间服务尚未初始化,请稍后重试");
return;
}
if (roomService.IsInRoom)
{
try
{
await roomService.RefreshRoomInfo();
ShowRoomDetails(roomService);
}
catch (Exception ex)
{
Debug.LogWarning($"[SongDetailsUI] Failed to refresh current room: {ex.Message}");
NetworkManager.ShowUserFacingNetworkError(ex.Message);
DestroyRoomDetailsInstance();
ShowRoomAsk(song, roomService);
}
return;
}
DestroyRoomDetailsInstance();
ShowRoomAsk(song, roomService);
}
public void OpenRoomDetailsForCurrentRoom()
{
ArenaRoomService roomService = ArenaRoomService.Instance;
if (roomService == null || !roomService.IsInRoom)
{
return;
}
HandleArenaRoomSnapshotChanged(roomService.CurrentRoom);
DestroyAskInstance();
ShowRoomDetails(roomService);
}
private void ShowRoomAsk(SongData song, ArenaRoomService roomService)
{
if (spawnedAskInstance != null)
{
Destroy(spawnedAskInstance);
}
GameObject askTemplate = ResolveAskTemplate();
if (askTemplate == null)
{
Debug.LogWarning("[SongDetailsUI] Ask prefab/template is missing.");
return;
}
spawnedAskInstance = Instantiate(askTemplate, ResolveRoomSpawnParent(), false);
PrepareSpawnedPanel(spawnedAskInstance);
RegisterManagedOverlay(spawnedAskInstance, DestroyAskInstance);
roomAsk ask = spawnedAskInstance.GetComponent<roomAsk>();
if (ask == null)
{
Debug.LogWarning("[SongDetailsUI] Spawned ask object has no roomAsk component.");
return;
}
ask.Bind(
async () =>
{
await roomService.CreateRoom(
song.songID.ToString(),
song.songName,
ResolveSelectedDifficultyKey(song),
null);
try
{
await roomService.RefreshRoomInfo();
}
catch (Exception ex)
{
Debug.LogWarning($"[SongDetailsUI] Refresh room info after create failed: {ex.Message}");
}
DestroyAskInstance();
ShowRoomDetails(roomService);
},
async roomCode =>
{
await roomService.JoinRoom(roomCode, null);
try
{
await roomService.RefreshRoomInfo();
}
catch (Exception ex)
{
Debug.LogWarning($"[SongDetailsUI] Refresh room info after join failed: {ex.Message}");
}
DestroyAskInstance();
ShowRoomDetails(roomService);
});
}
private void ShowRoomDetails(ArenaRoomService roomService)
{
if (spawnedRoomDetailsInstance != null)
{
roomDetails existing = spawnedRoomDetailsInstance.GetComponent<roomDetails>();
if (existing != null)
{
existing.ConfigureRoomRanking(roomRankingPrefab, ResolveRoomSpawnParent());
existing.Bind(roomService);
RegisterManagedOverlay(spawnedRoomDetailsInstance, DestroyRoomDetailsInstance);
}
return;
}
GameObject roomTemplate = ResolveRoomDetailsTemplate();
if (roomTemplate == null)
{
Debug.LogWarning("[SongDetailsUI] Room details prefab/template is missing.");
return;
}
spawnedRoomDetailsInstance = Instantiate(roomTemplate, ResolveRoomSpawnParent(), false);
PrepareSpawnedPanel(spawnedRoomDetailsInstance);
RegisterManagedOverlay(spawnedRoomDetailsInstance, DestroyRoomDetailsInstance);
roomDetails details = spawnedRoomDetailsInstance.GetComponent<roomDetails>();
if (details == null)
{
Debug.LogWarning("[SongDetailsUI] Spawned room details object has no roomDetails component.");
return;
}
details.ConfigureRoomRanking(roomRankingPrefab, ResolveRoomSpawnParent());
details.Bind(roomService);
}
private void DestroyAskInstance()
{
if (spawnedAskInstance != null)
{
UIBackStack.Unregister(spawnedAskInstance);
Destroy(spawnedAskInstance);
spawnedAskInstance = null;
}
}
private void DestroyRoomDetailsInstance()
{
if (spawnedRoomDetailsInstance != null)
{
UIBackStack.Unregister(spawnedRoomDetailsInstance);
Destroy(spawnedRoomDetailsInstance);
spawnedRoomDetailsInstance = null;
}
}
private GameObject ResolveAskTemplate()
{
if (askPrefab != null)
{
return askPrefab;
}
roomAsk sceneTemplate = FindSceneObject<roomAsk>();
if (sceneTemplate != null)
{
sceneTemplate.gameObject.SetActive(false);
return sceneTemplate.gameObject;
}
return null;
}
private GameObject ResolveRoomDetailsTemplate()
{
if (roomDetailsPrefab != null)
{
return roomDetailsPrefab;
}
roomDetails sceneTemplate = FindSceneObject<roomDetails>();
if (sceneTemplate != null)
{
sceneTemplate.gameObject.SetActive(false);
return sceneTemplate.gameObject;
}
return null;
}
private Transform ResolveRoomSpawnParent()
{
if (roomSpawnPoint != null && roomSpawnPoint.gameObject.activeInHierarchy && roomSpawnPoint.lossyScale.sqrMagnitude > 0.0001f)
{
return roomSpawnPoint;
}
Canvas canvas = null;
if (roomButton != null)
{
canvas = roomButton.GetComponentsInParent<Canvas>(true).FirstOrDefault();
}
if (canvas == null)
{
canvas = GetComponentsInParent<Canvas>(true).FirstOrDefault();
}
if (canvas != null)
{
return canvas.transform;
}
return transform;
}
private void PrepareSpawnedPanel(GameObject panel)
{
if (panel == null)
{
return;
}
panel.SetActive(true);
RectTransform rect = panel.GetComponent<RectTransform>();
if (rect != null)
{
rect.localScale = Vector3.one;
rect.anchoredPosition3D = Vector3.zero;
}
if (panel.GetComponent<UI_PanelPopupTween>() == null)
{
panel.AddComponent<UI_PanelPopupTween>();
}
}
private void RegisterManagedOverlay(GameObject panel, Action closeAction)
{
if (panel == null)
{
return;
}
UIBackStack.RegisterOrBump(
panel,
() => panel != null && panel.activeInHierarchy,
() =>
{
closeAction?.Invoke();
return true;
});
}
private Button FindButtonByName(string objectName)
{
Button[] buttons = Resources.FindObjectsOfTypeAll<Button>();
return buttons.FirstOrDefault(b => b != null
&& b.gameObject.scene.IsValid()
&& string.Equals(b.gameObject.name, objectName, StringComparison.Ordinal));
}
private static T FindSceneObject<T>() where T : Component
{
T[] all = Resources.FindObjectsOfTypeAll<T>();
return all.FirstOrDefault(item => item != null && item.gameObject.scene.IsValid());
}
private string ResolveSelectedDifficultyKey(SongData song)
{
int selectedDifficulty = song != null ? song.thisLevel_selectedDifficultyID : 2;
return selectedDifficulty switch
{
0 => "ez",
1 => "hd",
3 => "im",
_ => "in",
};
}
private void SetDifficultyButtons(int selectedDifficulty)
{
SetDifficultyButtonAlpha(Button_EZ, selectedDifficulty == 0);
SetDifficultyButtonAlpha(Button_HD, selectedDifficulty == 1);
SetDifficultyButtonAlpha(Button_IN, selectedDifficulty == 2);
SetDifficultyButtonAlpha(Button_IM, selectedDifficulty == 3);
}
private void BindDifficultyButtons()
{
BindDifficultyButton(Button_EZ, 0, ref difficultyEzAction);
BindDifficultyButton(Button_HD, 1, ref difficultyHdAction);
BindDifficultyButton(Button_IN, 2, ref difficultyInAction);
BindDifficultyButton(Button_IM, 3, ref difficultyImAction);
}
private void UnbindDifficultyButtons()
{
UnbindDifficultyButton(Button_EZ, difficultyEzAction);
UnbindDifficultyButton(Button_HD, difficultyHdAction);
UnbindDifficultyButton(Button_IN, difficultyInAction);
UnbindDifficultyButton(Button_IM, difficultyImAction);
}
private void BindDifficultyButton(Button button, int difficultyId, ref UnityAction cachedAction)
{
if (button == null)
{
return;
}
if (cachedAction != null)
{
button.onClick.RemoveListener(cachedAction);
}
cachedAction = () => OnDifficultySelected(difficultyId);
button.onClick.AddListener(cachedAction);
}
private void UnbindDifficultyButton(Button button, UnityAction cachedAction)
{
if (button == null || cachedAction == null)
{
return;
}
button.onClick.RemoveListener(cachedAction);
}
private void PrepareDifficultyButtons()
{
ForceDifficultyButtonVisualMode(Button_EZ);
ForceDifficultyButtonVisualMode(Button_HD);
ForceDifficultyButtonVisualMode(Button_IN);
ForceDifficultyButtonVisualMode(Button_IM);
}
private void ForceDifficultyButtonVisualMode(Button button)
{
if (button == null)
{
return;
}
button.transition = Selectable.Transition.None;
}
private void SetDifficultyButtonAlpha(Button button, bool active)
{
if (button == null)
{
return;
}
Graphic graphic = button.targetGraphic != null ? button.targetGraphic : button.image;
if (graphic == null)
{
return;
}
graphic.DOKill(false);
graphic.DOFade(active ? 1f : 0f, 0.18f).SetEase(Ease.OutCubic);
}
private void OnDifficultySelected(int difficulty)
{
if (currentSong != null)
{
currentSong.thisLevel_selectedDifficultyID = difficulty;
SetDifficultyButtons(difficulty);
UpdateDifficultyUI(difficulty);
}
}
private void UpdateDifficultyUI(int difficulty)
{
if (currentSong == null)
{
return;
}
var entry = GetChartEntry(difficulty);
if (entry != null)
{
if (difficultyText != null)
difficultyText.text = entry.difficultyLEVEL.ToString("0.0");
if (difficultyDesciptionText != null)
difficultyDesciptionText.text = string.IsNullOrEmpty(entry.difficultyDescription) ? entry.difficultyName : entry.difficultyDescription;
if (difficultyIdText != null)
difficultyIdText.text = entry.difficultyLEVEL.ToString("0.0");
UpdateProgressUI(entry.levelProgressForThisDifficulty);
// read values from SongData (SO)
int chartPersonal = currentSong.GetPersonalRecord(difficulty); // Documentation text normalized.
int idol = currentSong.GetIdolRecord(difficulty); // Documentation text normalized.
// Determine total: prefer stored total if present (>0), otherwise compute chartPersonal + idol
int total;
if (entry.totalPersonalRecordForThisDifficulty > 0)
{
total = entry.totalPersonalRecordForThisDifficulty;
}
else
{
total = chartPersonal + idol;
}
// show total (personalRecord) and idol separately
personalRecordText.text = total.ToString();
if (idolRecordText != null)
idolRecordText.text = idol.ToString();
// Documentation text normalized.
if (chartScoreText != null)
chartScoreText.text = chartPersonal.ToString();
// show last run total score if UI text provided
if (thisSong_lastScoreText != null)
{
int lastRun = currentSong.GetChartScore(difficulty);
thisSong_lastScoreText.text = lastRun.ToString();
}
if (rankLevel_img != null && rc != null)
rankLevel_img.sprite = rc.GetRankSprite(total);
// also keep per-entry convenience fields in sync for inspector visibility
entry.chartPersonalRecordForThisDifficulty = chartPersonal;
entry.idolPersonalRecordForThisDifficulty = idol;
entry.totalPersonalRecordForThisDifficulty = total;
}
else
{
if (difficultyText != null)
difficultyText.text = difficulty.ToString();
if (difficultyIdText != null)
difficultyIdText.text = difficulty.ToString();
UpdateProgressUI(0f);
if (difficultyDesciptionText != null)
difficultyDesciptionText.text = "";
if (personalRecordText != null)
personalRecordText.text = "0";
if (idolRecordText != null)
idolRecordText.text = "0";
if (chartScoreText != null)
chartScoreText.text = "0";
if (thisSong_lastScoreText != null)
thisSong_lastScoreText.text = "0";
if (rankLevel_img != null && rc != null)
rankLevel_img.sprite = rc.defaultSprite;
}
}
private void UpdateProgressUI(float progress)
{
CacheProgressUiGeometry(forceRefresh: false);
// 2. Clamp for visual elements (fillAmount and Object position)
float clampedProgress = Mathf.Clamp01(progress);
AnimateProgressVisual(clampedProgress);
AnimateProgressText(progress);
}
private void CacheProgressUiGeometry(bool forceRefresh)
{
if (progressImage != null && (forceRefresh || progressImageRect == null))
{
progressImageRect = progressImage.rectTransform;
}
if (progressNumberObject != null && (forceRefresh || progressNumberRect == null))
{
progressNumberRect = progressNumberObject.GetComponent<RectTransform>();
}
if (progressImageRect == null)
{
return;
}
if (forceRefresh || progressImageFullWidth <= 0f)
{
progressImageFullWidth = progressImageRect.sizeDelta.x;
progressImageScaleX = Mathf.Abs(progressImageRect.localScale.x);
progressImageLeftEdgeX = progressImageRect.anchoredPosition.x - (progressImageFullWidth * progressImageScaleX * 0.5f);
}
progressUsesMaskWidthMode = progressImage != null
&& progressImage.GetComponent<Mask>() != null
&& progressImage.transform.childCount > 0;
}
private void ResetProgressVisualState()
{
CacheProgressUiGeometry(forceRefresh: false);
KillProgressTweens();
currentProgressVisual = 0f;
currentProgressTextValue = 0f;
ApplyProgressBarVisual(0f);
ApplyProgressNumberPosition(0f);
ApplyProgressTextValue(0f);
}
private void KillProgressTweens()
{
if (progressBarTween != null && progressBarTween.IsActive())
{
progressBarTween.Kill();
}
if (progressNumberTween != null && progressNumberTween.IsActive())
{
progressNumberTween.Kill();
}
if (progressTextTween != null && progressTextTween.IsActive())
{
progressTextTween.Kill();
}
}
private void AnimateProgressVisual(float clampedProgress)
{
KillProgressTweens();
progressBarTween = DOTween.To(
() => currentProgressVisual,
value =>
{
currentProgressVisual = value;
ApplyProgressBarVisual(value);
},
clampedProgress,
progressTweenDuration)
.SetEase(progressTweenEase)
.OnComplete(() =>
{
currentProgressVisual = clampedProgress;
ApplyProgressBarVisual(clampedProgress);
});
if (progressNumberRect != null)
{
progressNumberTween = progressNumberRect
.DOAnchorPosX(Mathf.Lerp(ProgressNumberMinX, ProgressNumberMaxX, clampedProgress), progressTweenDuration)
.SetEase(progressTweenEase);
}
}
private void AnimateProgressText(float targetProgressValue)
{
float safeTargetValue = Mathf.Max(0f, targetProgressValue);
progressTextTween = DOTween.To(
() => currentProgressTextValue,
value =>
{
currentProgressTextValue = value;
ApplyProgressTextValue(value);
},
safeTargetValue,
progressTweenDuration)
.SetEase(progressTweenEase)
.OnComplete(() =>
{
currentProgressTextValue = safeTargetValue;
ApplyProgressTextValue(safeTargetValue);
});
}
private void ApplyProgressNumberPosition(float clampedProgress)
{
if (progressNumberRect == null)
{
return;
}
Vector2 anchoredPos = progressNumberRect.anchoredPosition;
anchoredPos.x = Mathf.Lerp(ProgressNumberMinX, ProgressNumberMaxX, clampedProgress);
progressNumberRect.anchoredPosition = anchoredPos;
}
private void ApplyProgressTextValue(float progressValue)
{
int percentValue = Mathf.FloorToInt(Mathf.Max(0f, progressValue) * 100f);
string textValue = percentValue.ToString() + "%";
if (progressPercentText != null)
{
progressPercentText.text = textValue;
}
if (progressPercentText2 != null)
{
progressPercentText2.text = textValue;
}
}
private void ApplyProgressBarVisual(float clampedProgress)
{
if (progressImage == null)
{
return;
}
if (progressUsesMaskWidthMode && progressImageRect != null && progressImageFullWidth > 0f)
{
float newWidth = progressImageFullWidth * clampedProgress;
progressImageRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, newWidth);
Vector2 anchoredPos = progressImageRect.anchoredPosition;
anchoredPos.x = progressImageLeftEdgeX + (newWidth * progressImageScaleX * 0.5f);
progressImageRect.anchoredPosition = anchoredPos;
return;
}
progressImage.fillAmount = clampedProgress;
}
private ChartFileEntry GetChartEntry(int difficulty)
{
if (currentSong == null || currentSong.chartFiles == null)
{
return null;
}
foreach (var entry in currentSong.chartFiles)
{
if (entry != null && entry.difficulty == difficulty)
return entry;
}
return null;
}
}