248 lines
8.0 KiB
C#
248 lines
8.0 KiB
C#
using UnityEngine;
|
||
using System.Collections;
|
||
using TMPro;
|
||
|
||
public class NoteSpawner : MonoBehaviour
|
||
{
|
||
public NotePool notePool; // 引用 NotePool
|
||
public Transform[] spawnPoints; // 对应轨道的生成点
|
||
public GameObject[] notePrefabs; // 短音符预制体
|
||
|
||
public TextMeshProUGUI globalGameTime;
|
||
|
||
// 长音符预制体数组(分别为 start, middle, end)
|
||
public GameObject[] holdNoteStartPrefabs;
|
||
public GameObject[] holdNoteMiddlePrefabs;
|
||
public GameObject[] holdNoteEndPrefabs;
|
||
|
||
public float spawnOffset = 0f; // 生成音符时的时间偏移量
|
||
public float bpm;
|
||
|
||
private HoldNote _holdNoteComponentCache; // 缓存HoldNote组件
|
||
private Beatmap beatmap;
|
||
private float startTime; // 存储歌曲开始时间
|
||
private bool isSpawning = false;
|
||
|
||
private void Awake()
|
||
{
|
||
// 初始化HoldNote组件缓存
|
||
if (holdNoteStartPrefabs != null && holdNoteStartPrefabs.Length > 0)
|
||
{
|
||
_holdNoteComponentCache = holdNoteStartPrefabs[0].GetComponent<HoldNote>();
|
||
}
|
||
}
|
||
|
||
public void LoadBeatmap(Beatmap loadedBeatmap)
|
||
{
|
||
if (isSpawning) return;
|
||
isSpawning = true;
|
||
|
||
beatmap = loadedBeatmap;
|
||
if (beatmap == null)
|
||
{
|
||
//Debug.LogError("加载的谱面为空!");
|
||
return;
|
||
}
|
||
|
||
bpm = beatmap.bpm;
|
||
startTime = Time.time;
|
||
//Debug.Log($"歌曲开始时间: {startTime}");
|
||
StartCoroutine(SpawnNotes());
|
||
}
|
||
|
||
private IEnumerator SpawnNotes()
|
||
{
|
||
if (beatmap == null || beatmap.notes == null)
|
||
{
|
||
//Debug.LogError("谱面数据为空!");
|
||
isSpawning = false;
|
||
yield break;
|
||
}
|
||
|
||
foreach (NoteData note in beatmap.notes)
|
||
{
|
||
float travelTime = (60f / bpm) * 4;
|
||
float spawnTime = note.time - travelTime;
|
||
float delay = spawnTime - (Time.time - startTime) + spawnOffset;
|
||
Debug.Log($"delay: {delay}");
|
||
|
||
if (delay > 0)
|
||
yield return new WaitForSeconds(delay);
|
||
|
||
if (note.type == "hold")
|
||
{
|
||
SpawnHoldNote(note);
|
||
}
|
||
else
|
||
{
|
||
SpawnNote(note);
|
||
}
|
||
}
|
||
|
||
isSpawning = false;
|
||
}
|
||
|
||
// 生成短音符
|
||
public void SpawnNote(NoteData noteData)
|
||
{
|
||
if (noteData.trackIndex < 0 || noteData.trackIndex >= spawnPoints.Length)
|
||
{
|
||
//Debug.LogError("轨道索引超出范围!");
|
||
return;
|
||
}
|
||
|
||
KeyCode key = KeyBindingManager.GetKeyForColor(noteData.color);
|
||
if (key == KeyCode.None)
|
||
{
|
||
//Debug.LogError($"未找到颜色 {noteData.color} 对应的按键!请检查 KeyBindingManager 是否正确初始化。");
|
||
return;
|
||
}
|
||
|
||
//Debug.Log($"生成短音符:颜色={noteData.color}, 按键={key}, 轨道={noteData.trackIndex}");
|
||
|
||
GameObject note = notePool.GetNote(noteData.color);
|
||
if (note == null)
|
||
{
|
||
//Debug.LogError("对象池返回了一个空音符!");
|
||
return;
|
||
}
|
||
|
||
note.transform.position = spawnPoints[noteData.trackIndex].position;
|
||
note.transform.rotation = Quaternion.identity;
|
||
|
||
Note noteScript = note.GetComponent<Note>();
|
||
if (noteScript != null)
|
||
{
|
||
float noteSpawnTime = Time.time;
|
||
noteScript.Setup(key, noteData.trackIndex, CalculateSpeed(), noteData.time, noteData.color);
|
||
//Debug.Log($"到达时间:{noteSpawnTime + (60f / bpm) * 4}");
|
||
}
|
||
else
|
||
{
|
||
//Debug.LogError("音符预制体缺少 Note 组件!");
|
||
}
|
||
}
|
||
|
||
public void SpawnHoldNote(NoteData noteData)
|
||
{
|
||
if (noteData == null)
|
||
{
|
||
//Debug.LogError("NoteData为空!");
|
||
return;
|
||
}
|
||
|
||
if (noteData.trackIndex < 0 || noteData.trackIndex >= spawnPoints.Length)
|
||
{
|
||
//Debug.LogError("轨道索引超出范围!");
|
||
return;
|
||
}
|
||
|
||
KeyCode key = KeyBindingManager.GetKeyForColor(noteData.color);
|
||
if (key == KeyCode.None)
|
||
{
|
||
//Debug.LogError($"未找到颜色 {noteData.color} 对应的按键!");
|
||
return;
|
||
}
|
||
|
||
if (string.IsNullOrEmpty(noteData.color))
|
||
{
|
||
//Debug.LogError("[NoteSpawner] noteData.color 为空,无法生成音符!");
|
||
return;
|
||
}
|
||
|
||
//Debug.Log($"生成时间:{Time.time}");
|
||
//Debug.Log($"生成长音符:颜色={noteData.color}, 按键={key}, 轨道={noteData.trackIndex}");
|
||
|
||
float segmentInterval = (60f / bpm) / 4f;
|
||
int segmentCount = Mathf.CeilToInt(noteData.length / segmentInterval);
|
||
Transform spawnPoint = spawnPoints[noteData.trackIndex];
|
||
float scheduledEndTime = noteData.time + noteData.length;
|
||
|
||
// 生成唯一ID
|
||
int holdNoteId = GenerateHoldNoteId();
|
||
|
||
// 生成 Start 段
|
||
GameObject startObj = notePool.GetStartNote(noteData.color);
|
||
if (startObj == null)
|
||
{
|
||
//Debug.LogError("对象池返回空 hold note start!");
|
||
return;
|
||
}
|
||
|
||
SetupHoldNoteSegment(startObj, spawnPoint, holdNoteId, noteData, key, 0f, false, "start", scheduledEndTime);
|
||
|
||
// 生成 Middle 和 End 段
|
||
for (int i = 1; i < segmentCount; i++)
|
||
{
|
||
float segmentDelay = i * segmentInterval;
|
||
bool isEndSegment = (i == segmentCount - 1);
|
||
string partType = isEndSegment ? "end" : "middle";
|
||
|
||
// 应用gracePeriod
|
||
segmentDelay = CalculateSegmentDelay(segmentDelay, isEndSegment);
|
||
|
||
GameObject segObj = notePool.GetHoldNoteSegment(noteData.color);
|
||
if (segObj == null)
|
||
{
|
||
Debug.LogError("对象池返回空 hold note 片段!");
|
||
continue;
|
||
}
|
||
|
||
SetupHoldNoteSegment(segObj, spawnPoint, holdNoteId, noteData, key, segmentDelay, isEndSegment, partType, scheduledEndTime);
|
||
}
|
||
}
|
||
|
||
private int GenerateHoldNoteId()
|
||
{
|
||
return System.Guid.NewGuid().GetHashCode() & 0x7FFFFFFF; // 确保生成正数ID
|
||
}
|
||
|
||
private float CalculateSegmentDelay(float delay, bool isEndSegment)
|
||
{
|
||
if (!isEndSegment && _holdNoteComponentCache != null)
|
||
{
|
||
delay -= _holdNoteComponentCache.segmentGracePeriod;
|
||
return Mathf.Max(delay, 0);
|
||
}
|
||
return delay;
|
||
}
|
||
|
||
private void SetupHoldNoteSegment(GameObject noteObj, Transform spawnPoint, int holdNoteId,
|
||
NoteData noteData, KeyCode key, float delay,
|
||
bool isEnd, string type, float scheduledEndTime)
|
||
{
|
||
noteObj.transform.position = spawnPoint.position;
|
||
noteObj.transform.rotation = Quaternion.identity;
|
||
|
||
HoldNote holdNote = noteObj.GetComponent<HoldNote>();
|
||
if (holdNote != null)
|
||
{
|
||
holdNote.Setup(holdNoteId, noteData.trackIndex, CalculateSpeed(),
|
||
noteData.time, delay, isEnd, scheduledEndTime,
|
||
noteData.color, key, type);
|
||
|
||
// 注册结束时间
|
||
if (isEnd)
|
||
{
|
||
JudgeManager.Instance.RegisterScheduledEndTime(holdNoteId.ToString(), scheduledEndTime);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
//Debug.LogError("长音符片段缺少 HoldNote 组件!");
|
||
}
|
||
}
|
||
|
||
private float CalculateSpeed()
|
||
{
|
||
float noteTravelTime = (60f / bpm) * 4;
|
||
return 10.75f / noteTravelTime;
|
||
}
|
||
|
||
public void ResetAllHoldNotes()
|
||
{
|
||
JudgeManager.Instance.ResetAllHoldNotes();
|
||
//Debug.Log("重置所有长音符状态");
|
||
}
|
||
}
|