Files
bansonic_beta_main/Assets/scripts/gamePlay_gameplay/InputManager.cs
T
2025-06-02 00:48:08 +08:00

27 lines
766 B
C#

using UnityEngine;
using System;
public class InputManager : MonoBehaviour
{
public static event Action<KeyCode> OnKeyPressed;
public static event Action<KeyCode> OnKeyReleased;
private void Update()
{
foreach (string color in new string[] { "red", "green", "yellow", "purple", "blue" })
{
KeyCode key = KeyBindingManager.GetKeyForColor(color);
if (key == KeyCode.None) continue;
if (Input.GetKeyDown(key))
{
OnKeyPressed?.Invoke(key);
// 调用 JudgeManager 统一判断最早的音符
JudgeManager.Instance.JudgeEarliestNote(key);
}
if (Input.GetKeyUp(key))
OnKeyReleased?.Invoke(key);
}
}
}