31 lines
584 B
C#
31 lines
584 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class eqpmtSkillPrefabItem : MonoBehaviour
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{
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public int skillId;
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public Image skillIcon;
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public Text skillName;
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public Text skillIdText;
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public void Bind(int id)
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{
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skillId = id;
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if (skillName != null)
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{
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skillName.text = $"Skill {skillId}";
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}
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if (skillIdText != null)
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{
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skillIdText.text = skillId.ToString();
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}
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if (skillIcon != null)
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{
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skillIcon.enabled = skillIcon.sprite != null;
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}
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}
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}
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