Files
bansonic_beta_main/Assets/scripts/gamePlay_gameplay/AnimationController.cs
T
2025-06-02 00:48:08 +08:00

56 lines
1.9 KiB
C#

using UnityEngine;
public class AnimationController : MonoBehaviour
{
public GameObject redEffect; // 红色击打动画对象
public GameObject greenEffect; // 绿色击打动画对象
public GameObject yellowEffect; // 黄色击打动画对象
public GameObject purpleEffect; // 紫色击打动画对象
public GameObject blueEffect; // 蓝色击打动画对象
private Animator redAnimator;
private Animator greenAnimator;
private Animator yellowAnimator;
private Animator purpleAnimator;
private Animator blueAnimator;
private void Awake()
{
// 获取每个动画对象的 Animator 组件
redAnimator = redEffect.GetComponent<Animator>();
greenAnimator = greenEffect.GetComponent<Animator>();
yellowAnimator = yellowEffect.GetComponent<Animator>();
purpleAnimator = purpleEffect.GetComponent<Animator>();
blueAnimator = blueEffect.GetComponent<Animator>();
}
public void PlayDestroyAnimation(string color)
{
switch (color)
{
case "red":
// 重置之前的触发器
redAnimator.ResetTrigger("PlayRedDestroy");
redAnimator.SetTrigger("PlayRedDestroy");
break;
case "green":
greenAnimator.ResetTrigger("PlayGreenDestroy");
greenAnimator.SetTrigger("PlayGreenDestroy");
break;
case "yellow":
yellowAnimator.ResetTrigger("PlayYellowDestroy");
yellowAnimator.SetTrigger("PlayYellowDestroy");
break;
case "purple":
purpleAnimator.ResetTrigger("PlayPurpleDestroy");
purpleAnimator.SetTrigger("PlayPurpleDestroy");
break;
case "blue":
blueAnimator.ResetTrigger("PlayBlueDestroy");
blueAnimator.SetTrigger("PlayBlueDestroy");
break;
}
}
}