Files
bansonic_beta_main/Assets/scripts/Combat/SkillDefinition.cs
T

332 lines
12 KiB
C#

using UnityEngine;
using System;
using System.Collections.Generic;
using System.Globalization;
[CreateAssetMenu(fileName = "NewSkillDefinition", menuName = "Combat/SkillDefinition")]
public class SkillDefinition : ScriptableObject
{
// Cache compiled RPN for formulas to avoid re-tokenizing every trigger.
private static readonly Dictionary<string, List<Token>> s_rpnCache = new Dictionary<string, List<Token>>();
private static readonly HashSet<string> s_badFormulaCache = new HashSet<string>();
public enum SkillTrigger
{
None,
OnGameStart,
OnNoteHit,
OnManaFull,
OnAttackZero,
OnEnemyRevive, // Documentation text normalized.
OnEnemyDead, // Documentation text normalized.
// Documentation text normalized.
OnAllEnemiesDefeated,
// Documentation text normalized.
OnHPHealed,
// Documentation text normalized.
OnHPLost,
// Documentation text normalized.
OnManaGained,
// Documentation text normalized.
OnManaLost,
// Documentation text normalized.
OnHPAbovePercent,
// Documentation text normalized.
OnHPBelowPercent,
// New: attack threshold trigger (attack < attackTriggerValue)
OnAttackBelowValue,
// New: triggers once when this ally is defeated (HP reaches 0 from above).
OnSelfDefeated,
// New: triggers on this ally when an adjacent ally releases a skill (casts on mana full).
OnAdjacentAllySkillCast
}
[Header("Inspector")]
[Tooltip("Documentation text normalized.")]
public string skillId;
[Tooltip("Documentation text normalized.")]
public string displayName;
[Tooltip("Documentation text normalized.")]
[TextArea(1,2)]
public string summaryInfo;
[Header("Inspector")]
[Tooltip("Documentation text normalized.")]
public EffectType effectType = EffectType.DamageSingleEnemy;
[Tooltip("Documentation text normalized.")]
public Selector defaultSelector = Selector.CurrentEnemies;
[Tooltip("Documentation text normalized.")]
[TextArea(2,4)]
public string formula = "";
[Tooltip("Documentation text normalized.")]
public float defaultDuration = 0f;
[Tooltip("Documentation text normalized.")]
public float defaultTickInterval = 1f;
[Header("Inspector")]
[Tooltip("Documentation text normalized.")]
public bool requiresSpecificTarget = false; // if true, skill usually targets a specific GameObject
[Tooltip("Documentation text normalized.")]
public bool operateDirectly = false; // if true, SkillBuilder will operate on ICombatant/AllyCombatant fields directly and update UI, instead of calling EffectSystem
[Tooltip("Documentation text normalized.")]
[TextArea(8,4)]
public string description;
[Header("Inspector")]
[Tooltip("Documentation text normalized.")]
public SkillTrigger triggerCondition = SkillTrigger.None;
[Tooltip("Documentation text normalized.")]
public NoteTriggerThreshold onNoteHitMinThreshold = NoteTriggerThreshold.Good;
[Tooltip("Documentation text normalized.")]
public NoteTypeTrigger noteTriggerType = NoteTypeTrigger.Either;
[Tooltip("Documentation text normalized.")]
public float onNoteHitCooldown = 0f;
[Tooltip("Documentation text normalized.")]
public float hpTriggerPercent = 0.5f;
[Tooltip("Optional: for HP percent triggers, evaluate this formula (0..1) to get the threshold instead of hpTriggerPercent. Useful for per-level thresholds like 90/80/75/70.")]
public string hpTriggerPercentFormula = "";
[Tooltip("For OnAttackBelowValue: triggers when attack < attackTriggerValue.")]
public int attackTriggerValue = 0;
[Tooltip("Optional: if > 0 and repeatValue != 0, when the skill triggers again within this window, the computed amount is overridden by repeatValue.")]
public float repeatWindowSeconds = 0f;
public float repeatValue = 0f;
[Header("技能专属")]
[Tooltip("技能专属")]
public specificBelongsTo specificBelongType = specificBelongsTo.None;
public enum specificBelongsTo
{
None,
Unique,
Special
}
// Minimum judge quality required to trigger on note hit
public enum NoteTriggerThreshold
{
// Documentation text normalized.
Miss = 0,
Good = 1,
Great = 2,
Perfect = 3
}
// Documentation text normalized.
public enum NoteTypeTrigger
{
Tap,
Hold,
Either
}
// Documentation text normalized.
public bool IsSingleInstance => defaultDuration <= 0f || defaultTickInterval <= 0f;
// Documentation text normalized.
public float GetEffectiveTickInterval()
{
return IsSingleInstance ? 0f : Mathf.Max(0.0001f, defaultTickInterval);
}
private void OnValidate()
{
// Documentation text normalized.
if (defaultDuration < 0f) defaultDuration = 0f;
if (defaultTickInterval < 0f) defaultTickInterval = 0f;
if (onNoteHitCooldown < 0f) onNoteHitCooldown = 0f;
// clamp hpTriggerPercent
if (hpTriggerPercent < 0f) hpTriggerPercent = 0f;
if (hpTriggerPercent > 1f) hpTriggerPercent = 1f;
if (attackTriggerValue < 0) attackTriggerValue = 0;
if (repeatWindowSeconds < 0f) repeatWindowSeconds = 0f;
}
// --- Simple expression evaluator used when valueMode == FromFormula ---
// Supports variables (alphanumeric), floats, operators + - * / and parentheses.
public static bool TryEvaluateFormula(string expr, Dictionary<string, float> variables, out float result)
{
result = 0f;
if (string.IsNullOrWhiteSpace(expr)) return false;
try
{
if (s_badFormulaCache.Contains(expr))
{
return false;
}
if (!s_rpnCache.TryGetValue(expr, out var rpn) || rpn == null)
{
var tokens = Tokenize(expr);
rpn = ToRPN(tokens);
s_rpnCache[expr] = rpn;
}
result = EvalRPN(rpn, variables);
return true;
}
catch (Exception e)
{
if (!s_badFormulaCache.Contains(expr))
{
s_badFormulaCache.Add(expr);
Debug.LogWarning($"SkillDefinition: failed to evaluate formula '{expr}': {e.Message}");
}
return false;
}}
// tokenization
private enum TokType { Number, Ident, Op, LParen, RParen }
private struct Token { public TokType type; public string text; }
private static List<Token> Tokenize(string s)
{
var outp = new List<Token>();
int i = 0;
while (i < s.Length)
{
char c = s[i];
if (char.IsWhiteSpace(c)) { i++; continue; }
if (c == '(') { outp.Add(new Token { type = TokType.LParen, text = "(" }); i++; continue; }
if (c == ')') { outp.Add(new Token { type = TokType.RParen, text = ")" }); i++; continue; }
if ("+-*/".IndexOf(c) >= 0)
{
outp.Add(new Token { type = TokType.Op, text = c.ToString() }); i++; continue;
}
if (char.IsDigit(c) || c == '.')
{
int start = i;
while (i < s.Length && (char.IsDigit(s[i]) || s[i] == '.')) i++;
outp.Add(new Token { type = TokType.Number, text = s.Substring(start, i - start) });
continue;
}
if (char.IsLetter(c) || c == '_')
{
int start = i;
while (i < s.Length && (char.IsLetterOrDigit(s[i]) || s[i] == '_')) i++;
outp.Add(new Token { type = TokType.Ident, text = s.Substring(start, i - start) });
continue;
}
throw new Exception($"Invalid char in formula: '{c}'");
}
// Handle unary plus/minus: when + or - appears at start or after operator or left paren
var fixedTokens = new List<Token>();
for (int idx = 0; idx < outp.Count; idx++)
{
var t = outp[idx];
if (t.type == TokType.Op && (t.text == "-" || t.text == "+"))
{
bool unary = (idx == 0) || (outp[idx - 1].type == TokType.Op) || (outp[idx - 1].type == TokType.LParen);
if (unary)
{
// insert 0 before unary +/- to convert unary into binary (0 +/- x)
fixedTokens.Add(new Token { type = TokType.Number, text = "0" });
}
}
fixedTokens.Add(t);
}
return fixedTokens;
}
private static int Precedence(string op)
{
if (op == "+" || op == "-") return 1;
if (op == "*" || op == "/") return 2;
return 0;
}
private static List<Token> ToRPN(List<Token> tokens)
{
var output = new List<Token>();
var stack = new Stack<Token>();
foreach (var t in tokens)
{
if (t.type == TokType.Number || t.type == TokType.Ident)
{
output.Add(t);
}
else if (t.type == TokType.Op)
{
while (stack.Count > 0 && stack.Peek().type == TokType.Op && Precedence(stack.Peek().text) >= Precedence(t.text))
{
output.Add(stack.Pop());
}
stack.Push(t);
}
else if (t.type == TokType.LParen)
{
stack.Push(t);
}
else if (t.type == TokType.RParen)
{
while (stack.Count > 0 && stack.Peek().type != TokType.LParen)
{
output.Add(stack.Pop());
}
if (stack.Count == 0) throw new Exception("Mismatched parentheses");
stack.Pop(); // pop LParen
}
}
while (stack.Count > 0)
{
var tk = stack.Pop();
if (tk.type == TokType.LParen || tk.type == TokType.RParen) throw new Exception("Mismatched parentheses");
output.Add(tk);
}
return output;
}
private static float EvalRPN(List<Token> rpn, Dictionary<string, float> vars)
{
var st = new Stack<float>();
foreach (var t in rpn)
{
if (t.type == TokType.Number)
{
if (!float.TryParse(t.text, NumberStyles.Float, CultureInfo.InvariantCulture, out float v)) throw new Exception($"Invalid number '{t.text}'");
st.Push(v);
}
else if (t.type == TokType.Ident)
{
if (vars != null && vars.TryGetValue(t.text, out float v)) st.Push(v);
else
{
// unknown identifiers treat as 0 but warn
Debug.LogWarning($"SkillDefinition: unknown variable '{t.text}' in formula, treated as 0");
st.Push(0f);
}
}
else if (t.type == TokType.Op)
{
if (st.Count < 2) throw new Exception("Insufficient values for operator");
float b = st.Pop(); float a = st.Pop();
switch (t.text)
{
case "+": st.Push(a + b); break;
case "-": st.Push(a - b); break;
case "*": st.Push(a * b); break;
case "/": st.Push(a / b); break;
default: throw new Exception($"Unsupported operator {t.text}");
}
}
else throw new Exception("Invalid token in RPN");
}
if (st.Count != 1) throw new Exception("Invalid expression evaluation");
return st.Pop();
}
}