Files
bansonic_beta_main/Assets/scripts/Songs_Select/teamSettingPanel.cs
T
2025-06-08 23:16:07 +08:00

97 lines
2.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class teamSettingPanel : MonoBehaviour
{
[SerializeField]
public GameObject teamSettingPanelObj;
[SerializeField]
public GameObject[] teamElementsObj;
[SerializeField]
public GameObject[] teamCharactersObj;
private TeamManager teamManager;
public static teamSettingPanel Instance{get;private set;}
void Awake()
{
if (Instance == null)
{
Instance = this;
}
else
{
Destroy(gameObject);
}
}
void Start()
{
teamManager = TeamManager.Instance;
if(teamManager!=null)
{
teamManager.OnSelectedCharacterChanged += updateTeamCharacterSelectedStatus;
}
}
void OnDestroy()
{
if (teamManager != null)
{
teamManager.OnSelectedCharacterChanged -= updateTeamCharacterSelectedStatus;
}
}
public void openTeamSettingPanel()
{
Debug.Log("打开编队设置面板");
//todo:向teamManager拉取已有编队信息,把视图初始化为对应的编队信息
List<Character> currentTeam = teamManager.getCurrentTeam();
foreach (Character character in currentTeam)
{
}
//根据获取的队伍信息处理ui组件
//可在此补充ui动画信息
teamSettingPanelObj.SetActive(true);
}
public void closeTeamSettingPanel()=>teamSettingPanelObj.SetActive(false);
public void updateTeamSettingElements()
{
//todo:向保存编队信息的类获取编队信息,然后重新处理teamElementsObj的信息
}
/// <summary>
/// 将当前角色向下交换位置
/// </summary>
public void downChangeCharcterIndex()
{
}
public void upChangeCharcterIndex()
{
}
/// <summary>
/// 用于保证team内对象的选中状态一致
/// </summary>
public void updateTeamCharacterSelectedStatus()
{
int currentSelectedCharacter = teamManager.currentSelectedCharacter;
Debug.Log(currentSelectedCharacter+" "+$"{teamElementsObj.Length}");
for (int i = 0; i < teamElementsObj.Length; i++)
{
if (i != currentSelectedCharacter)
{
teamCharacterView teamCharacterView = teamElementsObj[i].GetComponent<teamCharacterView>();
if(teamCharacterView!=null)
{
teamCharacterView.SetUnSelected();
}
}
}
}
}