1892 lines
66 KiB
C#
1892 lines
66 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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using System.Collections;
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using System;
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using DG.Tweening;
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using Bansonic;
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public class selected_songInfo : MonoBehaviour
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{
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private static readonly bool VerboseLogs = false;
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private const string LastEnteredSongIdPrefsKey = "last_entered_song_id";
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[Header("ranking")]
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public Button rankingButton;
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public rankingList s_rl;
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[Header("Music Controls")]
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public Button playpausebutton;
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public Button stopbutton;
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public Image playPauseStateImage;
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public Text currentTime;
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public Text maxtime;
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public Slider playbarSlider;
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public Sprite playSprite;
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public Sprite pauseSprite;
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public AudioSource preListenAS;
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private bool isDraggingSlider = false;
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public Image t_songCoverImage;
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public Image btm_songCoverImage;
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[Header("Inspector")]
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public Text songNameText;
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public Text currentDifficulty;
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public Text sumScore_thisDifficulty;
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public Text total_gameTime;
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private int maxDifficulty = 22;
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public Image c_DifficultyImage;
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public Image c_imageMask;
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[Header("Inspector")]
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public Color _0to5d5;
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public Color _5d5to11;
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public Color _11to16d5;
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public Color _16d5to22;
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public Color _equal22;
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[Header("autoplay button")]
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public Button autoplayButton;
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public Sprite ap_enabled;
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public Sprite ap_disabled;
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[Header("Inspector")]
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public List<Button> difficultyButtons = new List<Button>();
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[Header("Inspector")]
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public List<Text> difficultyTexts = new List<Text>();
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[Header("Difficulty Text Colors")]
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[SerializeField] private Color difficultySelectedTextColor = Color.white;
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[SerializeField] private Color difficultyUnselectedTextColor = Color.black;
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[Header("enter detail page")]
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public Button enterDetailPageButton;
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[Header("quick enter game play")]
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public Button quickEnter_gamePlay;
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[Header("Inspector")]
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public Sprite buttons_bgImage;
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[Header("black mask")]
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public Image blackMaskImage;
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[Header("Quick Enter Prompt UI")]
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[SerializeField] GameObject mustSelectYourIdolRoot;
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[SerializeField] GameObject noChoiceRoot;
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[SerializeField] GameObject choiceLessThanFiveRoot;
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[SerializeField] Button promptContinueButton;
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[SerializeField] Button promptConsiderButton;
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[SerializeField] Button promptDoNotShowAgainButton;
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[SerializeField] Button promptOkayButton;
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[SerializeField] float promptFlashOnTime = 0.04f;
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[SerializeField] float promptFlashOffTime = 0.03f;
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[SerializeField] int promptFlashCount = 2;
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[SerializeField] Color doNotShowOffButtonColor = Color.white;
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[SerializeField] Color doNotShowOnButtonColor = new Color(0.227f, 0.227f, 0.227f, 1f);
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[SerializeField] Color doNotShowOffTextColor = new Color(0.227f, 0.227f, 0.227f, 1f);
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[SerializeField] Color doNotShowOnTextColor = Color.white;
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private Coroutine _quickEnterPromptRoutine;
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private bool _promptAwaitingChoice = false;
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private bool _doNotShowAgainPrompt = false;
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private bool _doNotShowPrefLoaded = false;
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private Image autoplayButtonImage;
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private SpriteState cachedAutoplaySpriteState;
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private bool hasCachedAutoplaySpriteState;
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private const string QuickEnterPromptSkipPrefKey = "quickenter_team_warning_skip";
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private enum QuickEnterPromptDecision
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{
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None = 0,
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Continue = 1,
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Consider = 2
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}
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private QuickEnterPromptDecision _promptDecision = QuickEnterPromptDecision.None;
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// store the original sprites so we don't overwrite the designer's setup
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private List<Sprite> originalButtonSprites = new List<Sprite>();
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[Header("Switch Animations")]
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[SerializeField] bool play_SongSwitch_Anim = true;
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[SerializeField] RectTransform songInfo_Root;
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[SerializeField] float songSwitch_Time = 0.22f;
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[SerializeField] float songSwitch_Move = 30f;
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[SerializeField] Ease songSwitch_Ease = Ease.OutCubic;
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[SerializeField] bool play_DifficultySwitch_Anim = true;
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[SerializeField] float diffSwitch_Punch = 0.06f;
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[SerializeField] float diffSwitch_Punch_Time = 0.18f;
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[SerializeField] float diffSwitch_Text_Fade = 0.08f;
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[SerializeField] bool switch_Use_Unscaled = true;
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private CanvasGroup songInfo_Canvas;
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private Vector2 songInfo_BasePos;
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private bool songInfo_BaseCached;
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private int lastSongId = -1;
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[Header("Difficulty ID Roll")]
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[SerializeField] string difficultyIdName = "difficultyID";
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[SerializeField] string difficultyIdGroundName = "difficultyIDGround";
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[SerializeField] float difficultyIdStepDelayFast = 0.03f;
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[SerializeField] float difficultyIdStepDelaySlow = 0.11f;
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[SerializeField] bool difficultyIdUseUnscaledTime = true;
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private readonly List<Text> difficultyIdDisplayTexts = new List<Text>();
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private Coroutine difficultyIdRollCoroutine;
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private int difficultyIdDisplayed = int.MinValue;
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private static void LogVerbose(string message)
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{
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if (GameConfig.verboseLogs) Debug.LogWarning(message);
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}
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private void ResolveDifficultyIdDisplayTexts()
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{
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difficultyIdDisplayTexts.Clear();
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Text[] allTexts = Resources.FindObjectsOfTypeAll<Text>();
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for (int i = 0; i < allTexts.Length; i++)
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{
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Text txt = allTexts[i];
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if (txt == null) continue;
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if (txt.gameObject == null || txt.gameObject.scene != gameObject.scene) continue;
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bool nameMatch = string.Equals(txt.name, difficultyIdName, StringComparison.OrdinalIgnoreCase) ||
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string.Equals(txt.name, difficultyIdGroundName, StringComparison.OrdinalIgnoreCase);
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if (!nameMatch) continue;
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txt.raycastTarget = false;
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difficultyIdDisplayTexts.Add(txt);
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}
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}
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private void ApplyDifficultyIdDisplayValue(int value)
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{
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if (difficultyIdDisplayTexts.Count == 0)
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ResolveDifficultyIdDisplayTexts();
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string text = value.ToString();
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for (int i = 0; i < difficultyIdDisplayTexts.Count; i++)
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{
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Text t = difficultyIdDisplayTexts[i];
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if (t == null) continue;
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t.text = text;
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t.raycastTarget = false;
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}
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}
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private void UpdateDifficultyIdDisplayAnimated(float difficultyLevel, bool instant)
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{
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int target = Mathf.RoundToInt(difficultyLevel);
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if (target < 0) target = 0;
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if (instant || difficultyIdDisplayed == int.MinValue)
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{
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difficultyIdDisplayed = target;
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ApplyDifficultyIdDisplayValue(target);
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return;
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}
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if (target == difficultyIdDisplayed)
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{
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ApplyDifficultyIdDisplayValue(target);
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return;
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}
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if (difficultyIdRollCoroutine != null)
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{
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StopCoroutine(difficultyIdRollCoroutine);
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difficultyIdRollCoroutine = null;
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}
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difficultyIdRollCoroutine = StartCoroutine(RollDifficultyIdDisplay(difficultyIdDisplayed, target));
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}
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private IEnumerator RollDifficultyIdDisplay(int from, int target)
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{
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int distance = Mathf.Abs(target - from);
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if (distance == 0)
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{
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ApplyDifficultyIdDisplayValue(target);
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difficultyIdDisplayed = target;
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difficultyIdRollCoroutine = null;
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yield break;
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}
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int dir = target > from ? 1 : -1;
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int current = from;
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for (int i = 1; i <= distance; i++)
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{
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current += dir;
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difficultyIdDisplayed = current;
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ApplyDifficultyIdDisplayValue(current);
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float progress = distance <= 1 ? 1f : (float)i / distance;
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float eased = progress * progress; // fast at start, slower near final value
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float delay = Mathf.Lerp(difficultyIdStepDelayFast, difficultyIdStepDelaySlow, eased);
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if (difficultyIdUseUnscaledTime)
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yield return new WaitForSecondsRealtime(Mathf.Max(0.005f, delay));
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else
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yield return new WaitForSeconds(Mathf.Max(0.005f, delay));
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}
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difficultyIdDisplayed = target;
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ApplyDifficultyIdDisplayValue(target);
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difficultyIdRollCoroutine = null;
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}
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private int GetTeamMemberCount()
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{
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int id1 = PlayerPrefs.GetInt("selected_heroSlot01_heroID", 0);
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int id2 = PlayerPrefs.GetInt("selected_heroSlot02_heroID", 0);
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int id3 = PlayerPrefs.GetInt("selected_heroSlot03_heroID", 0);
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int id4 = PlayerPrefs.GetInt("selected_heroSlot04_heroID", 0);
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int id5 = PlayerPrefs.GetInt("selected_heroSlot05_heroID", 0);
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int count = 0;
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if (id1 != 0) count++;
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if (id2 != 0) count++;
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if (id3 != 0) count++;
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if (id4 != 0) count++;
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if (id5 != 0) count++;
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return count;
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}
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void Awake()
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{
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LogVerbose("selected_songInfo.Awake called");
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}
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void OnEnable()
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{
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LogVerbose("selected_songInfo.OnEnable called");
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GameConfig.LoadPrefs();
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EnsurePromptReferences();
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LoadDoNotShowAgainPreference();
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SetPromptRootVisible(false);
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ApplyDoNotShowAgainVisual();
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ResolveDifficultyIdDisplayTexts();
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InitializeMusicControls();
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BindAutoplayButton();
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RefreshAutoplayButtonVisual();
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// register listeners here to ensure binding even if Start wasn't called yet
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if (enterDetailPageButton != null)
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{
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enterDetailPageButton.onClick.RemoveListener(OnEnterDetailPageClicked);
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enterDetailPageButton.onClick.AddListener(OnEnterDetailPageClicked);
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LogVerbose("enterDetailPageButton listener added");
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}
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else
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{
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LogVerbose("enterDetailPageButton is null in OnEnable");
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}
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if (quickEnter_gamePlay != null)
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{
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quickEnter_gamePlay.onClick.RemoveListener(OnQuickEnterClicked);
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quickEnter_gamePlay.onClick.AddListener(OnQuickEnterClicked);
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LogVerbose("quickEnter_gamePlay listener added");
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}
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else
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{
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LogVerbose("quickEnter_gamePlay is null in OnEnable");
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}
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if (rankingButton != null)
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{
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rankingButton.onClick.RemoveListener(OnRankingButtonClicked);
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rankingButton.onClick.AddListener(OnRankingButtonClicked);
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LogVerbose("rankingButton listener added");
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}
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else
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{
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LogVerbose("rankingButton is null in OnEnable");
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}
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BindPromptButtons();
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}
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void OnDisable()
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{
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LogVerbose("selected_songInfo.OnDisable called");
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UnbindMusicControls();
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UnbindAutoplayButton();
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if (enterDetailPageButton != null)
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{
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enterDetailPageButton.onClick.RemoveListener(OnEnterDetailPageClicked);
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}
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if (quickEnter_gamePlay != null)
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{
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quickEnter_gamePlay.onClick.RemoveListener(OnQuickEnterClicked);
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}
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if (rankingButton != null)
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{
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rankingButton.onClick.RemoveListener(OnRankingButtonClicked);
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}
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UnbindPromptButtons();
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_promptAwaitingChoice = false;
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_promptDecision = QuickEnterPromptDecision.None;
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if (_quickEnterPromptRoutine != null)
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{
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StopCoroutine(_quickEnterPromptRoutine);
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_quickEnterPromptRoutine = null;
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}
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if (difficultyIdRollCoroutine != null)
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{
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StopCoroutine(difficultyIdRollCoroutine);
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difficultyIdRollCoroutine = null;
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}
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KillTweens();
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}
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void OnDestroy()
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{
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LogVerbose("selected_songInfo.OnDestroy called");
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// ensure we remove sceneLoaded subscription if still present
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SceneManager.sceneLoaded -= OnSceneLoadedAfterQuickEnter;
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KillTweens();
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}
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private void KillTweens()
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{
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if (songInfo_Root != null)
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{
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songInfo_Root.DOKill();
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}
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if (songInfo_Canvas != null)
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{
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songInfo_Canvas.DOKill();
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}
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if (currentDifficulty != null)
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{
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currentDifficulty.DOKill();
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}
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if (sumScore_thisDifficulty != null)
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{
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sumScore_thisDifficulty.DOKill();
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}
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if (c_DifficultyImage != null)
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{
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c_DifficultyImage.DOKill();
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}
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if (c_imageMask != null)
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{
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c_imageMask.DOKill();
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}
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if (blackMaskImage != null)
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{
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blackMaskImage.DOKill();
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}
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AudioSource globalMusicSource = GetGlobalMusicSource();
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if (globalMusicSource != null)
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{
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globalMusicSource.DOKill();
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}
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}
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void Start()
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{
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LogVerbose("selected_songInfo.Start called");
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EnsurePromptReferences();
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LoadDoNotShowAgainPreference();
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SetPromptRootVisible(false);
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ApplyDoNotShowAgainVisual();
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ResolveDifficultyIdDisplayTexts();
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GameConfig.LoadPrefs();
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CacheAutoplayButtonImage();
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RefreshAutoplayButtonVisual();
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// ensure black mask is transparent and inactive at start
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if (blackMaskImage != null)
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{
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var c = blackMaskImage.color;
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c.a = 0f;
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blackMaskImage.color = c;
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blackMaskImage.gameObject.SetActive(false);
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}
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// capture original sprites for difficulty buttons before we make any changes
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originalButtonSprites.Clear();
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if (difficultyButtons != null)
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{
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foreach (var btn in difficultyButtons)
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{
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if (btn == null)
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{
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originalButtonSprites.Add(null);
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continue;
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}
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var img = btn.GetComponent<Image>();
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originalButtonSprites.Add(img != null ? img.sprite : null);
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}
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}
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// attach click listeners to difficulty buttons (map list index 0..n-1 -> difficulty 0..n-1)
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if (difficultyButtons != null)
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{
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for (int i = 0; i < difficultyButtons.Count; i++)
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{
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var btn = difficultyButtons[i];
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if (btn == null) continue;
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int idx = i; // capture
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btn.onClick.RemoveAllListeners();
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btn.onClick.AddListener(() => OnDifficultyButtonClicked(idx));
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}
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}
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UpdateSelectedSongDisplay();
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// Diagnostic: confirm Start ran and key refs
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LogVerbose($"selected_songInfo.Start: quickEnter_gamePlay is {(quickEnter_gamePlay == null ? "NULL" : "ASSIGNED")}, enterDetail assigned={(enterDetailPageButton == null ? "NULL" : "ASSIGNED")}, blackMask assigned={(blackMaskImage == null ? "NULL" : "ASSIGNED")}");
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LogVerbose($"selected_songInfo.Start: SongDataHolder.SelectedSongData is {(SongDataHolder.SelectedSongData == null ? "NULL" : SongDataHolder.SelectedSongData.songName)}");
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}
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private void BindAutoplayButton()
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{
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if (autoplayButton == null)
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{
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return;
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}
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CacheAutoplayButtonImage();
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autoplayButton.onClick.RemoveListener(OnAutoplayButtonClicked);
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autoplayButton.onClick.AddListener(OnAutoplayButtonClicked);
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}
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private void UnbindAutoplayButton()
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{
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if (autoplayButton == null)
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{
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return;
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}
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autoplayButton.onClick.RemoveListener(OnAutoplayButtonClicked);
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}
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private void CacheAutoplayButtonImage()
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{
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if (autoplayButton == null)
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{
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autoplayButtonImage = null;
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return;
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}
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if (autoplayButtonImage == null)
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{
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autoplayButtonImage = autoplayButton.GetComponent<Image>();
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if (autoplayButtonImage == null)
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{
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autoplayButtonImage = autoplayButton.targetGraphic as Image;
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}
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}
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if (!hasCachedAutoplaySpriteState)
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{
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cachedAutoplaySpriteState = autoplayButton.spriteState;
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hasCachedAutoplaySpriteState = true;
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}
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}
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private void OnAutoplayButtonClicked()
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{
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bool next = !GameConfig.autoPlayEnabled;
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GameConfig.SetAutoPlayEnabled(next);
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RefreshAutoplayButtonVisual();
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}
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private void RefreshAutoplayButtonVisual()
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{
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CacheAutoplayButtonImage();
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if (autoplayButtonImage == null)
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{
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return;
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}
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Sprite targetSprite = GameConfig.autoPlayEnabled ? ap_enabled : ap_disabled;
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if (targetSprite == null)
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{
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return;
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}
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autoplayButtonImage.sprite = targetSprite;
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autoplayButtonImage.overrideSprite = targetSprite;
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autoplayButtonImage.SetAllDirty();
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if (autoplayButton != null)
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{
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SpriteState state = hasCachedAutoplaySpriteState ? cachedAutoplaySpriteState : autoplayButton.spriteState;
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state.highlightedSprite = targetSprite;
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state.pressedSprite = targetSprite;
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state.selectedSprite = targetSprite;
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autoplayButton.spriteState = state;
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if (autoplayButton.targetGraphic is Image targetGraphicImage && targetGraphicImage != autoplayButtonImage)
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{
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targetGraphicImage.sprite = targetSprite;
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targetGraphicImage.overrideSprite = targetSprite;
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targetGraphicImage.SetAllDirty();
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}
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}
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}
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private SongData GetCurrentSelectedSong()
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{
|
|
if (SongDataHolder.SelectedSongData != null)
|
|
{
|
|
return SongDataHolder.SelectedSongData;
|
|
}
|
|
|
|
LogVerbose("GetCurrentSelectedSong: SongDataHolder.SelectedSongData is null");
|
|
return null;
|
|
}
|
|
|
|
public void OnRankingButtonClicked()
|
|
{
|
|
SongData song = GetCurrentSelectedSong();
|
|
if (song == null)
|
|
{
|
|
Debug.LogWarning("[selected_songInfo] Ranking button clicked, but no song is currently selected.");
|
|
return;
|
|
}
|
|
|
|
if (s_rl == null)
|
|
{
|
|
Debug.LogWarning("[selected_songInfo] Ranking button clicked, but rankingList reference is missing.");
|
|
return;
|
|
}
|
|
|
|
s_rl.Open(song.songID.ToString(), song.songName);
|
|
}
|
|
|
|
void Update()
|
|
{
|
|
UpdateMusicPlaybackProgress();
|
|
|
|
if (Input.GetKeyDown(KeyCode.F1))
|
|
{
|
|
Debug.LogWarning("selected_songInfo.DebugTrigger: F1 pressed - dumping diagnostic info");
|
|
Debug.LogWarning($"GameObject activeInHierarchy={gameObject.activeInHierarchy}, enabled={enabled}");
|
|
Debug.LogWarning($"quickEnter_gamePlay assigned={(quickEnter_gamePlay == null ? "NULL" : "ASSIGNED")}");
|
|
Debug.LogWarning($"enterDetailPageButton assigned={(enterDetailPageButton == null ? "NULL" : "ASSIGNED")}");
|
|
Debug.LogWarning($"blackMaskImage assigned={(blackMaskImage == null ? "NULL" : "ASSIGNED")}");
|
|
Debug.LogWarning($"SongDataHolder.SelectedSongData={(SongDataHolder.SelectedSongData == null ? "NULL" : SongDataHolder.SelectedSongData.songName)}");
|
|
var allButtons = UnityEngine.Object.FindObjectsByType<SongButton>(FindObjectsInactive.Exclude, FindObjectsSortMode.InstanceID);
|
|
Debug.LogWarning($"Found {allButtons.Length} SongButton instances in scene");
|
|
for (int i = 0; i < allButtons.Length; i++)
|
|
{
|
|
var sb = allButtons[i];
|
|
if (sb == null) continue;
|
|
Debug.LogWarning($" [{i}] name={sb.name} active={sb.gameObject.activeInHierarchy}");
|
|
}
|
|
}
|
|
}
|
|
|
|
private void InitializeMusicControls()
|
|
{
|
|
if (playpausebutton != null)
|
|
{
|
|
playpausebutton.onClick.RemoveListener(TogglePlayPause);
|
|
playpausebutton.onClick.AddListener(TogglePlayPause);
|
|
}
|
|
if (stopbutton != null)
|
|
{
|
|
stopbutton.onClick.RemoveListener(StopPlayback);
|
|
stopbutton.onClick.AddListener(StopPlayback);
|
|
}
|
|
if (playbarSlider != null)
|
|
{
|
|
playbarSlider.onValueChanged.RemoveListener(OnSliderValueChanged);
|
|
playbarSlider.onValueChanged.AddListener(OnSliderValueChanged);
|
|
}
|
|
}
|
|
|
|
private void UnbindMusicControls()
|
|
{
|
|
if (playpausebutton != null)
|
|
{
|
|
playpausebutton.onClick.RemoveListener(TogglePlayPause);
|
|
}
|
|
if (stopbutton != null)
|
|
{
|
|
stopbutton.onClick.RemoveListener(StopPlayback);
|
|
}
|
|
if (playbarSlider != null)
|
|
{
|
|
playbarSlider.onValueChanged.RemoveListener(OnSliderValueChanged);
|
|
}
|
|
}
|
|
|
|
private void TogglePlayPause()
|
|
{
|
|
if (preListenAS == null) return;
|
|
|
|
if (preListenAS.isPlaying)
|
|
{
|
|
preListenAS.Pause();
|
|
UpdatePlayPauseButtonSprite(false);
|
|
// 试听暂停,恢复全局音乐
|
|
FadeGlobalMusic(true);
|
|
}
|
|
else
|
|
{
|
|
if (preListenAS.clip != null)
|
|
{
|
|
preListenAS.Play();
|
|
UpdatePlayPauseButtonSprite(true);
|
|
// 试听开始,淡出全局音乐
|
|
FadeGlobalMusic(false);
|
|
}
|
|
else
|
|
{
|
|
// 鲁棒性处理:显示错误提示
|
|
gNotice.error.display(LocalizationService.Get("song.selected.no_preview", "暂无预览文件"));
|
|
}
|
|
}
|
|
}
|
|
|
|
private void StopPlayback()
|
|
{
|
|
if (preListenAS == null) return;
|
|
|
|
preListenAS.Stop();
|
|
preListenAS.time = 0;
|
|
UpdatePlayPauseButtonSprite(false);
|
|
UpdateMusicUI(0, preListenAS.clip != null ? preListenAS.clip.length : 0);
|
|
// 试听停止,恢复全局音乐
|
|
FadeGlobalMusic(true);
|
|
}
|
|
|
|
private void FadeGlobalMusic(bool fadeIn)
|
|
{
|
|
AudioSource globalMusicSource = GetGlobalMusicSource();
|
|
if (globalMusicSource != null)
|
|
{
|
|
float targetVolume = fadeIn ? 1f : 0f;
|
|
globalMusicSource.DOFade(targetVolume, 0.5f).SetUpdate(true);
|
|
}
|
|
}
|
|
|
|
private static AudioSource GetGlobalMusicSource()
|
|
{
|
|
BgmPlaybackManager bgm = BgmPlaybackManager.Instance;
|
|
if (bgm != null && bgm.audioSource != null)
|
|
{
|
|
return bgm.audioSource;
|
|
}
|
|
|
|
Music_Mgr musicManager = SceneObjectLookupCache.FindAny<Music_Mgr>();
|
|
return musicManager != null ? musicManager.AudioSource : null;
|
|
}
|
|
|
|
private void OnSliderValueChanged(float value)
|
|
{
|
|
if (preListenAS == null || preListenAS.clip == null) return;
|
|
|
|
// 只有当用户手动拖动时才改变播放时间
|
|
// 这里可以通过 Input.GetMouseButton(0) 简单判断是否在拖拽
|
|
if (Input.GetMouseButton(0))
|
|
{
|
|
float targetTime = value * preListenAS.clip.length;
|
|
preListenAS.time = targetTime;
|
|
}
|
|
}
|
|
|
|
private void UpdateMusicPlaybackProgress()
|
|
{
|
|
if (preListenAS == null || preListenAS.clip == null) return;
|
|
|
|
// 检查是否自然播放结束
|
|
if (!preListenAS.isPlaying && preListenAS.time >= preListenAS.clip.length * 0.99f)
|
|
{
|
|
StopPlayback();
|
|
return;
|
|
}
|
|
|
|
if (!preListenAS.isPlaying) return;
|
|
|
|
// 如果用户没在拖动,则自动更新进度条
|
|
if (!Input.GetMouseButton(0))
|
|
{
|
|
UpdateMusicUI(preListenAS.time, preListenAS.clip.length);
|
|
}
|
|
}
|
|
|
|
private void UpdateMusicUI(float currentTimeVal, float maxTimeVal)
|
|
{
|
|
if (playbarSlider != null && maxTimeVal > 0)
|
|
{
|
|
playbarSlider.value = currentTimeVal / maxTimeVal;
|
|
}
|
|
|
|
if (currentTime != null)
|
|
{
|
|
currentTime.text = FormatTime(currentTimeVal);
|
|
}
|
|
|
|
if (maxtime != null)
|
|
{
|
|
maxtime.text = FormatTime(maxTimeVal);
|
|
}
|
|
}
|
|
|
|
private void UpdatePlayPauseButtonSprite(bool isPlaying)
|
|
{
|
|
if (playPauseStateImage == null) return;
|
|
|
|
if (isPlaying)
|
|
{
|
|
if (pauseSprite != null) playPauseStateImage.sprite = pauseSprite;
|
|
}
|
|
else
|
|
{
|
|
if (playSprite != null) playPauseStateImage.sprite = playSprite;
|
|
}
|
|
}
|
|
|
|
private string FormatTime(float seconds)
|
|
{
|
|
int min = Mathf.FloorToInt(seconds / 60);
|
|
int sec = Mathf.FloorToInt(seconds % 60);
|
|
return string.Format("{0:00}:{1:00}", min, sec);
|
|
}
|
|
|
|
public void UpdateSelectedSongDisplay()
|
|
{
|
|
if (SongDataHolder.SelectedSongData != null)
|
|
{
|
|
var song = SongDataHolder.SelectedSongData;
|
|
Sprite topCover = song.GetResolvedRightTopImage();
|
|
Sprite bottomCover = song.GetResolvedRightBottomImage();
|
|
AudioClip previewAudio = song.GetResolvedPreviewAudio();
|
|
|
|
if (t_songCoverImage != null && topCover != null)
|
|
{
|
|
t_songCoverImage.sprite = topCover;
|
|
t_songCoverImage.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
t_songCoverImage.enabled = false;
|
|
}
|
|
if (btm_songCoverImage != null && bottomCover != null)
|
|
{
|
|
btm_songCoverImage.sprite = bottomCover;
|
|
btm_songCoverImage.enabled = true;
|
|
}
|
|
else
|
|
{
|
|
btm_songCoverImage.enabled = false;
|
|
}
|
|
if (songNameText != null)
|
|
{
|
|
songNameText.text = song.songName;
|
|
}
|
|
|
|
// 更新预览音频
|
|
if (preListenAS != null)
|
|
{
|
|
preListenAS.Stop();
|
|
preListenAS.clip = previewAudio;
|
|
preListenAS.time = 0;
|
|
UpdatePlayPauseButtonSprite(false);
|
|
UpdateMusicUI(0, preListenAS.clip != null ? preListenAS.clip.length : 0);
|
|
}
|
|
|
|
// set difficulty button backgrounds according to currently selected difficulty in the song SO
|
|
SetDifficultyButtonBackground(song.thisLevel_selectedDifficultyID);
|
|
|
|
// Update currentDifficulty text and colored difficulty bar
|
|
float difficultyLevel = GetDifficultyLevel(song, song.thisLevel_selectedDifficultyID);
|
|
if (currentDifficulty != null)
|
|
{
|
|
currentDifficulty.text = difficultyLevel.ToString("0.0");
|
|
}
|
|
UpdateDifficultyIdDisplayAnimated(difficultyLevel, false);
|
|
|
|
if (c_DifficultyImage != null)
|
|
{
|
|
// fill amount is ratio of difficultyLevel / maxDifficulty
|
|
float fill = Mathf.Clamp01(difficultyLevel / (float)maxDifficulty);
|
|
c_DifficultyImage.fillAmount = fill;
|
|
}
|
|
|
|
// Update sumScore_thisDifficulty based on currently selected difficulty
|
|
if (sumScore_thisDifficulty != null)
|
|
{
|
|
int sel = song.thisLevel_selectedDifficultyID;
|
|
int totalForDifficulty = 0;
|
|
// Try to find ChartFileEntry for this difficulty
|
|
if (song.chartFiles != null)
|
|
{
|
|
foreach (var entry in song.chartFiles)
|
|
{
|
|
if (entry != null && entry.difficulty == sel)
|
|
{
|
|
if (entry.totalPersonalRecordForThisDifficulty > 0)
|
|
{
|
|
totalForDifficulty = entry.totalPersonalRecordForThisDifficulty;
|
|
}
|
|
else
|
|
{
|
|
int p = song.GetPersonalRecord(sel);
|
|
int i = song.GetIdolRecord(sel);
|
|
totalForDifficulty = p + i;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
// fallback to maps if chartFiles did not contain entry
|
|
if (totalForDifficulty == 0)
|
|
{
|
|
int p = song.GetPersonalRecord(sel);
|
|
int i = song.GetIdolRecord(sel);
|
|
totalForDifficulty = p + i;
|
|
}
|
|
|
|
sumScore_thisDifficulty.text = totalForDifficulty.ToString();
|
|
}
|
|
|
|
// Update total_gameTime once from SongData.game_enterTimes (no dynamic change on difficulty switch)
|
|
if (total_gameTime != null)
|
|
{
|
|
int enterTimes = song.game_enterTimes;
|
|
total_gameTime.text = enterTimes.ToString();
|
|
}
|
|
|
|
TryPlaySongSwitchAnim(song.songID);
|
|
}
|
|
else
|
|
{
|
|
// Clear display if no song selected
|
|
if (t_songCoverImage != null)
|
|
{
|
|
t_songCoverImage.sprite = null;
|
|
t_songCoverImage.enabled = false;
|
|
}
|
|
if (btm_songCoverImage != null)
|
|
{
|
|
btm_songCoverImage.sprite = null;
|
|
btm_songCoverImage.enabled = false;
|
|
}
|
|
if (songNameText != null)
|
|
{
|
|
songNameText.text = LocalizationService.Get("song.selected.no_song", "未选择歌曲");
|
|
}
|
|
|
|
// restore original difficulty button backgrounds and text colors
|
|
SetDifficultyButtonBackground(-1);
|
|
|
|
if (sumScore_thisDifficulty != null) sumScore_thisDifficulty.text = "0";
|
|
if (total_gameTime != null) total_gameTime.text = "0";
|
|
UpdateDifficultyIdDisplayAnimated(0f, true);
|
|
lastSongId = -1;
|
|
}
|
|
}
|
|
|
|
private void EnsureOriginalSpritesCount()
|
|
{
|
|
if (difficultyButtons == null) return;
|
|
while (originalButtonSprites.Count < difficultyButtons.Count)
|
|
{
|
|
var btn = difficultyButtons[originalButtonSprites.Count];
|
|
if (btn == null) originalButtonSprites.Add(null);
|
|
else
|
|
{
|
|
var img = btn.GetComponent<Image>();
|
|
originalButtonSprites.Add(img != null ? img.sprite : null);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void SetDifficultyButtonBackground(int selectedDifficulty)
|
|
{
|
|
if (difficultyButtons == null || difficultyButtons.Count == 0) return;
|
|
|
|
EnsureOriginalSpritesCount();
|
|
|
|
for (int i = 0; i < difficultyButtons.Count; i++)
|
|
{
|
|
var btn = difficultyButtons[i];
|
|
if (btn == null) continue;
|
|
var img = btn.GetComponent<Image>();
|
|
if (img == null) continue;
|
|
|
|
if (i == selectedDifficulty)
|
|
{
|
|
// apply highlight sprite to selected button
|
|
if (buttons_bgImage != null)
|
|
{
|
|
img.sprite = buttons_bgImage;
|
|
img.color = Color.white;
|
|
}
|
|
// set corresponding text (if exists) to white
|
|
if (difficultyTexts != null && i < difficultyTexts.Count && difficultyTexts[i] != null)
|
|
{
|
|
difficultyTexts[i].color = difficultySelectedTextColor;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// restore original sprite if we recorded one; otherwise leave as-is
|
|
if (i < originalButtonSprites.Count)
|
|
{
|
|
img.sprite = originalButtonSprites[i];
|
|
}
|
|
// set corresponding text (if exists) to black
|
|
if (difficultyTexts != null && i < difficultyTexts.Count && difficultyTexts[i] != null)
|
|
{
|
|
difficultyTexts[i].color = difficultyUnselectedTextColor;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnDifficultyButtonClicked(int index)
|
|
{
|
|
// map button index 0..3 to song SO difficulty 0..3
|
|
if (SongDataHolder.SelectedSongData != null)
|
|
{
|
|
SongDataHolder.SelectedSongData.thisLevel_selectedDifficultyID = Mathf.Clamp(index, 0, 3);
|
|
PersistSelectedSongDifficulty(SongDataHolder.SelectedSongData);
|
|
// immediately update UI to reflect new selection
|
|
SetDifficultyButtonBackground(SongDataHolder.SelectedSongData.thisLevel_selectedDifficultyID);
|
|
|
|
// refresh displayed song info so currentDifficulty / difficulty bar update to new difficulty
|
|
UpdateSelectedSongDisplay();
|
|
PlayDifficultySwitchAnim(index);
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("No song selected - difficulty button click ignored.");
|
|
}
|
|
}
|
|
|
|
private void PersistSelectedSongDifficulty(SongData song)
|
|
{
|
|
if (song == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
int difficulty = Mathf.Clamp(song.thisLevel_selectedDifficultyID, 0, 3);
|
|
PlayerPrefs.SetInt(SongButton.BuildSongSelectedDifficultyPrefsKey(song.songID), difficulty);
|
|
PlayerPrefs.Save();
|
|
}
|
|
|
|
private void EnsureSongInfoRoot()
|
|
{
|
|
if (songInfo_Root == null)
|
|
{
|
|
songInfo_Root = transform as RectTransform;
|
|
}
|
|
if (songInfo_Root == null) return;
|
|
if (songInfo_Canvas == null || songInfo_Canvas.gameObject != songInfo_Root.gameObject)
|
|
{
|
|
songInfo_Canvas = songInfo_Root.GetComponent<CanvasGroup>();
|
|
if (songInfo_Canvas == null)
|
|
{
|
|
songInfo_Canvas = songInfo_Root.gameObject.AddComponent<CanvasGroup>();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void TryPlaySongSwitchAnim(int songId)
|
|
{
|
|
if (!play_SongSwitch_Anim)
|
|
{
|
|
lastSongId = songId;
|
|
return;
|
|
}
|
|
if (lastSongId == songId)
|
|
{
|
|
return;
|
|
}
|
|
lastSongId = songId;
|
|
EnsureSongInfoRoot();
|
|
if (songInfo_Root == null || songInfo_Canvas == null)
|
|
{
|
|
return;
|
|
}
|
|
songInfo_BasePos = songInfo_Root.anchoredPosition;
|
|
songInfo_BaseCached = true;
|
|
songInfo_Root.DOKill();
|
|
songInfo_Canvas.DOKill();
|
|
bool canMove = !UI_OrderedEntryAnimator.IsLayoutSensitive(songInfo_Root);
|
|
if (canMove)
|
|
{
|
|
songInfo_Root.anchoredPosition = songInfo_BasePos + new Vector2(-songSwitch_Move, 0f);
|
|
}
|
|
songInfo_Canvas.alpha = 0f;
|
|
Sequence seq = DOTween.Sequence().SetUpdate(switch_Use_Unscaled);
|
|
if (canMove)
|
|
{
|
|
seq.Join(songInfo_Root.DOAnchorPos(songInfo_BasePos, songSwitch_Time).SetEase(songSwitch_Ease));
|
|
}
|
|
seq.Join(songInfo_Canvas.DOFade(1f, songSwitch_Time));
|
|
}
|
|
|
|
private void PlayDifficultySwitchAnim(int index)
|
|
{
|
|
if (!play_DifficultySwitch_Anim)
|
|
{
|
|
return;
|
|
}
|
|
if (difficultyButtons != null && index >= 0 && index < difficultyButtons.Count)
|
|
{
|
|
var btn = difficultyButtons[index];
|
|
if (btn != null)
|
|
{
|
|
Transform t = btn.transform;
|
|
t.DOKill();
|
|
t.localScale = Vector3.one;
|
|
if (!UI_OrderedEntryAnimator.IsLayoutSensitive(btn.transform as RectTransform))
|
|
{
|
|
t.DOPunchScale(Vector3.one * diffSwitch_Punch, diffSwitch_Punch_Time, 6, 0.7f)
|
|
.SetUpdate(switch_Use_Unscaled);
|
|
}
|
|
}
|
|
}
|
|
FlashGraphic(currentDifficulty);
|
|
FlashGraphic(sumScore_thisDifficulty);
|
|
if (c_DifficultyImage != null)
|
|
{
|
|
FlashGraphic(c_DifficultyImage);
|
|
}
|
|
}
|
|
|
|
private void FlashGraphic(Graphic g)
|
|
{
|
|
if (g == null) return;
|
|
g.DOKill();
|
|
Color baseColor = g.color;
|
|
float baseAlpha = baseColor.a <= 0f ? 1f : baseColor.a;
|
|
baseColor.a = baseAlpha;
|
|
g.color = baseColor;
|
|
Sequence seq = DOTween.Sequence().SetUpdate(switch_Use_Unscaled);
|
|
seq.Append(g.DOFade(Mathf.Clamp01(baseAlpha * 0.35f), diffSwitch_Text_Fade));
|
|
seq.Append(g.DOFade(baseAlpha, diffSwitch_Text_Fade));
|
|
}
|
|
|
|
public void OnEnterDetailPageClicked()
|
|
{
|
|
if (SongDataHolder.SelectedSongData != null)
|
|
{
|
|
StartCoroutine(LoadSceneAsync("Songs_Select"));
|
|
}
|
|
else
|
|
{
|
|
Debug.LogWarning("No song selected, cannot enter detail page.");
|
|
}
|
|
}
|
|
|
|
private IEnumerator LoadSceneAsync(string sceneName)
|
|
{
|
|
if (gTransition.LoadScene(sceneName, LoadSceneMode.Single))
|
|
{
|
|
while (gTransition.IsBusy)
|
|
{
|
|
yield return null;
|
|
}
|
|
yield break;
|
|
}
|
|
|
|
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneName);
|
|
while (asyncLoad != null && !asyncLoad.isDone)
|
|
{
|
|
yield return null;
|
|
}
|
|
}
|
|
|
|
private void LoadDoNotShowAgainPreference()
|
|
{
|
|
if (_doNotShowPrefLoaded) return;
|
|
_doNotShowAgainPrompt = PlayerPrefs.GetInt(QuickEnterPromptSkipPrefKey, 0) == 1;
|
|
_doNotShowPrefLoaded = true;
|
|
}
|
|
|
|
private void SetDoNotShowAgainPreference(bool enabled)
|
|
{
|
|
_doNotShowAgainPrompt = enabled;
|
|
_doNotShowPrefLoaded = true;
|
|
PlayerPrefs.SetInt(QuickEnterPromptSkipPrefKey, enabled ? 1 : 0);
|
|
PlayerPrefs.Save();
|
|
ApplyDoNotShowAgainVisual();
|
|
}
|
|
|
|
private void EnsurePromptReferences()
|
|
{
|
|
if (mustSelectYourIdolRoot == null)
|
|
{
|
|
mustSelectYourIdolRoot = FindSceneObjectByExactName("\uFF01mustselectyouridol");
|
|
if (mustSelectYourIdolRoot == null)
|
|
mustSelectYourIdolRoot = FindSceneObjectByContainsName("mustselectyouridol");
|
|
}
|
|
|
|
if (mustSelectYourIdolRoot != null)
|
|
{
|
|
if (noChoiceRoot == null)
|
|
noChoiceRoot = FindChildByName(mustSelectYourIdolRoot.transform, "No choice");
|
|
if (choiceLessThanFiveRoot == null)
|
|
choiceLessThanFiveRoot = FindChildByName(mustSelectYourIdolRoot.transform, "choice < 5");
|
|
if (promptContinueButton == null)
|
|
promptContinueButton = FindButtonByName(mustSelectYourIdolRoot.transform, "Continue");
|
|
if (promptConsiderButton == null)
|
|
promptConsiderButton = FindButtonByName(mustSelectYourIdolRoot.transform, "Consider");
|
|
if (promptDoNotShowAgainButton == null)
|
|
promptDoNotShowAgainButton = FindButtonByName(mustSelectYourIdolRoot.transform, "Do not show again");
|
|
if (promptOkayButton == null)
|
|
promptOkayButton = FindButtonByName(mustSelectYourIdolRoot.transform, "okay");
|
|
}
|
|
}
|
|
|
|
private void BindPromptButtons()
|
|
{
|
|
EnsurePromptReferences();
|
|
|
|
if (promptContinueButton != null)
|
|
{
|
|
promptContinueButton.onClick.RemoveListener(OnPromptContinueClicked);
|
|
promptContinueButton.onClick.AddListener(OnPromptContinueClicked);
|
|
}
|
|
|
|
if (promptConsiderButton != null)
|
|
{
|
|
promptConsiderButton.onClick.RemoveListener(OnPromptConsiderClicked);
|
|
promptConsiderButton.onClick.AddListener(OnPromptConsiderClicked);
|
|
}
|
|
|
|
if (promptDoNotShowAgainButton != null)
|
|
{
|
|
promptDoNotShowAgainButton.onClick.RemoveListener(OnPromptDoNotShowAgainClicked);
|
|
promptDoNotShowAgainButton.onClick.AddListener(OnPromptDoNotShowAgainClicked);
|
|
}
|
|
}
|
|
|
|
private void UnbindPromptButtons()
|
|
{
|
|
if (promptContinueButton != null)
|
|
promptContinueButton.onClick.RemoveListener(OnPromptContinueClicked);
|
|
if (promptConsiderButton != null)
|
|
promptConsiderButton.onClick.RemoveListener(OnPromptConsiderClicked);
|
|
if (promptDoNotShowAgainButton != null)
|
|
promptDoNotShowAgainButton.onClick.RemoveListener(OnPromptDoNotShowAgainClicked);
|
|
}
|
|
|
|
private void OnPromptContinueClicked()
|
|
{
|
|
if (!_promptAwaitingChoice) return;
|
|
_promptDecision = QuickEnterPromptDecision.Continue;
|
|
}
|
|
|
|
private void OnPromptConsiderClicked()
|
|
{
|
|
if (!_promptAwaitingChoice) return;
|
|
_promptDecision = QuickEnterPromptDecision.Consider;
|
|
}
|
|
|
|
private void OnPromptDoNotShowAgainClicked()
|
|
{
|
|
LoadDoNotShowAgainPreference();
|
|
SetDoNotShowAgainPreference(!_doNotShowAgainPrompt);
|
|
}
|
|
|
|
private void ApplyDoNotShowAgainVisual()
|
|
{
|
|
if (promptDoNotShowAgainButton == null) return;
|
|
|
|
Graphic g = promptDoNotShowAgainButton.targetGraphic;
|
|
if (g != null)
|
|
{
|
|
g.color = _doNotShowAgainPrompt ? doNotShowOnButtonColor : doNotShowOffButtonColor;
|
|
}
|
|
|
|
Text[] texts = promptDoNotShowAgainButton.GetComponentsInChildren<Text>(true);
|
|
Color textColor = _doNotShowAgainPrompt ? doNotShowOnTextColor : doNotShowOffTextColor;
|
|
for (int i = 0; i < texts.Length; i++)
|
|
{
|
|
if (texts[i] != null)
|
|
texts[i].color = textColor;
|
|
}
|
|
}
|
|
|
|
private void SetPromptRootVisible(bool visible)
|
|
{
|
|
if (mustSelectYourIdolRoot == null) return;
|
|
mustSelectYourIdolRoot.SetActive(visible);
|
|
if (!visible)
|
|
{
|
|
SetPromptCaseState(showNoChoice: false, showChoiceLessThanFive: false);
|
|
SetPromptButtonsVisible(false);
|
|
}
|
|
}
|
|
|
|
private void SetPromptCaseState(bool showNoChoice, bool showChoiceLessThanFive)
|
|
{
|
|
if (noChoiceRoot != null) noChoiceRoot.SetActive(showNoChoice);
|
|
if (choiceLessThanFiveRoot != null) choiceLessThanFiveRoot.SetActive(showChoiceLessThanFive);
|
|
}
|
|
|
|
private void SetPromptButtonsVisible(bool visible)
|
|
{
|
|
if (promptContinueButton != null) promptContinueButton.gameObject.SetActive(visible);
|
|
if (promptConsiderButton != null) promptConsiderButton.gameObject.SetActive(visible);
|
|
if (promptDoNotShowAgainButton != null) promptDoNotShowAgainButton.gameObject.SetActive(visible);
|
|
if (promptOkayButton != null) promptOkayButton.gameObject.SetActive(false);
|
|
}
|
|
|
|
private IEnumerator FlashShowObject(GameObject go)
|
|
{
|
|
if (go == null) yield break;
|
|
|
|
go.SetActive(true);
|
|
|
|
CanvasGroup cg = go.GetComponent<CanvasGroup>();
|
|
if (cg == null) cg = go.AddComponent<CanvasGroup>();
|
|
|
|
int flashes = Mathf.Max(1, promptFlashCount);
|
|
// Force high-speed flashing even if inspector values are larger.
|
|
float onTime = Mathf.Clamp(promptFlashOnTime, 0.01f, 0.05f);
|
|
float offTime = Mathf.Clamp(promptFlashOffTime, 0.01f, 0.04f);
|
|
|
|
cg.alpha = 0f;
|
|
for (int i = 0; i < flashes; i++)
|
|
{
|
|
cg.alpha = 1f;
|
|
yield return new WaitForSecondsRealtime(onTime);
|
|
if (i < flashes - 1)
|
|
{
|
|
cg.alpha = 0f;
|
|
yield return new WaitForSecondsRealtime(offTime);
|
|
}
|
|
}
|
|
cg.alpha = 1f;
|
|
}
|
|
|
|
private GameObject FindSceneObjectByExactName(string objectName)
|
|
{
|
|
if (string.IsNullOrEmpty(objectName)) return null;
|
|
Transform[] all = Resources.FindObjectsOfTypeAll<Transform>();
|
|
for (int i = 0; i < all.Length; i++)
|
|
{
|
|
Transform t = all[i];
|
|
if (t == null || !t.gameObject.scene.IsValid()) continue;
|
|
if (string.Equals(t.name, objectName, StringComparison.OrdinalIgnoreCase))
|
|
return t.gameObject;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private GameObject FindSceneObjectByContainsName(string token)
|
|
{
|
|
if (string.IsNullOrEmpty(token)) return null;
|
|
Transform[] all = Resources.FindObjectsOfTypeAll<Transform>();
|
|
for (int i = 0; i < all.Length; i++)
|
|
{
|
|
Transform t = all[i];
|
|
if (t == null || !t.gameObject.scene.IsValid()) continue;
|
|
if (t.name.IndexOf(token, StringComparison.OrdinalIgnoreCase) >= 0)
|
|
return t.gameObject;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private GameObject FindChildByName(Transform root, string childName)
|
|
{
|
|
if (root == null || string.IsNullOrEmpty(childName)) return null;
|
|
|
|
// Prefer direct children first.
|
|
for (int i = 0; i < root.childCount; i++)
|
|
{
|
|
Transform c = root.GetChild(i);
|
|
if (c != null && string.Equals(c.name, childName, StringComparison.OrdinalIgnoreCase))
|
|
return c.gameObject;
|
|
}
|
|
|
|
// Fallback: any descendant.
|
|
Transform[] all = root.GetComponentsInChildren<Transform>(true);
|
|
for (int i = 0; i < all.Length; i++)
|
|
{
|
|
Transform c = all[i];
|
|
if (c != null && string.Equals(c.name, childName, StringComparison.OrdinalIgnoreCase))
|
|
return c.gameObject;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
private Button FindButtonByName(Transform root, string buttonName)
|
|
{
|
|
if (root == null || string.IsNullOrEmpty(buttonName)) return null;
|
|
Button[] btns = root.GetComponentsInChildren<Button>(true);
|
|
for (int i = 0; i < btns.Length; i++)
|
|
{
|
|
Button b = btns[i];
|
|
if (b != null && string.Equals(b.gameObject.name, buttonName, StringComparison.OrdinalIgnoreCase))
|
|
return b;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private void OnQuickEnterClicked()
|
|
{
|
|
/* 暂时注释编队不足时的弹出逻辑
|
|
int teamCount = GetTeamMemberCount();
|
|
bool needTeamWarning = teamCount < 5;
|
|
|
|
if (needTeamWarning)
|
|
{
|
|
LoadDoNotShowAgainPreference();
|
|
if (!_doNotShowAgainPrompt)
|
|
{
|
|
ShowQuickEnterPromptForTeam(teamCount);
|
|
return;
|
|
}
|
|
}
|
|
*/
|
|
|
|
BeginQuickEnterInternal();
|
|
}
|
|
|
|
private void BeginQuickEnterInternal()
|
|
{
|
|
// use SongData from holder or SongButton; ensure selection exists
|
|
SongData sd = FindSongDataFromSelectedButton();
|
|
if (sd == null) sd = SongDataHolder.SelectedSongData;
|
|
if (sd == null)
|
|
{
|
|
LogVerbose("No song selected - cannot quick enter gameplay.");
|
|
return;
|
|
}
|
|
|
|
// Validate that the selected difficulty has a chart file before proceeding
|
|
var chart = sd.GetResolvedChartFile(sd.thisLevel_selectedDifficultyID);
|
|
if (chart == null)
|
|
{
|
|
Debug.LogError($"QuickEnter aborted: Song '{sd.songName}' has no chart file for difficulty {sd.thisLevel_selectedDifficultyID}.");
|
|
gNotice.error.display(LocalizationService.Get("song.selected.difficulty_not_found", "未找到此难度的关卡"));
|
|
return;
|
|
}
|
|
|
|
LogVerbose($"QuickEnter clicked, selected song: {sd.songName} id={sd.songID} difficulty={sd.thisLevel_selectedDifficultyID}");
|
|
|
|
// pass selection to BeatmapManager pending fields so newly loaded scene picks it up
|
|
BeatmapManager.SetPendingSong(sd, sd.thisLevel_selectedDifficultyID);
|
|
|
|
// keep selected in holder to make it accessible in new scene
|
|
SongDataHolder.SelectedSongData = sd;
|
|
PlayerPrefs.SetInt(LastEnteredSongIdPrefsKey, sd.songID);
|
|
PlayerPrefs.Save();
|
|
|
|
// start fade and load sequence
|
|
StartCoroutine(QuickEnterSequence());
|
|
}
|
|
|
|
private void ShowQuickEnterPromptForTeam(int teamCount)
|
|
{
|
|
EnsurePromptReferences();
|
|
LoadDoNotShowAgainPreference();
|
|
ApplyDoNotShowAgainVisual();
|
|
|
|
if (mustSelectYourIdolRoot == null)
|
|
{
|
|
// If UI is missing, fallback to direct quick enter to avoid dead-end.
|
|
BeginQuickEnterInternal();
|
|
return;
|
|
}
|
|
|
|
if (_quickEnterPromptRoutine != null)
|
|
{
|
|
StopCoroutine(_quickEnterPromptRoutine);
|
|
_quickEnterPromptRoutine = null;
|
|
}
|
|
|
|
_quickEnterPromptRoutine = StartCoroutine(QuickEnterPromptRoutine(teamCount));
|
|
}
|
|
|
|
private IEnumerator QuickEnterPromptRoutine(int teamCount)
|
|
{
|
|
_promptAwaitingChoice = false;
|
|
_promptDecision = QuickEnterPromptDecision.None;
|
|
|
|
SetPromptRootVisible(true);
|
|
SetPromptCaseState(showNoChoice: false, showChoiceLessThanFive: false);
|
|
SetPromptButtonsVisible(false);
|
|
ApplyDoNotShowAgainVisual();
|
|
|
|
yield return FlashShowObject(mustSelectYourIdolRoot);
|
|
|
|
bool isTeamEmpty = teamCount <= 0;
|
|
if (isTeamEmpty)
|
|
{
|
|
SetPromptCaseState(showNoChoice: true, showChoiceLessThanFive: false);
|
|
yield return FlashShowObject(noChoiceRoot);
|
|
}
|
|
else
|
|
{
|
|
SetPromptCaseState(showNoChoice: false, showChoiceLessThanFive: true);
|
|
yield return FlashShowObject(choiceLessThanFiveRoot);
|
|
}
|
|
|
|
// Buttons are displayed directly without flashing.
|
|
SetPromptButtonsVisible(true);
|
|
|
|
_promptAwaitingChoice = true;
|
|
while (_promptDecision == QuickEnterPromptDecision.None)
|
|
yield return null;
|
|
|
|
_promptAwaitingChoice = false;
|
|
QuickEnterPromptDecision decision = _promptDecision;
|
|
_promptDecision = QuickEnterPromptDecision.None;
|
|
SetPromptRootVisible(false);
|
|
|
|
_quickEnterPromptRoutine = null;
|
|
|
|
if (decision == QuickEnterPromptDecision.Continue)
|
|
{
|
|
BeginQuickEnterInternal();
|
|
}
|
|
}
|
|
|
|
private IEnumerator QuickEnterSequence()
|
|
{
|
|
LogVerbose("QuickEnterSequence started: beginning fade");
|
|
// Fade black mask in over 0.25 seconds
|
|
float duration = 0.25f;
|
|
if (blackMaskImage != null)
|
|
{
|
|
// if mask is inactive, ensure its alpha is zero before activating
|
|
if (!blackMaskImage.gameObject.activeSelf)
|
|
{
|
|
Color cc = blackMaskImage.color;
|
|
cc.a = 0f;
|
|
blackMaskImage.color = cc;
|
|
blackMaskImage.gameObject.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
// active: explicitly set alpha to 0 to start fade from transparent
|
|
Color cc = blackMaskImage.color;
|
|
cc.a = 0f;
|
|
blackMaskImage.color = cc;
|
|
}
|
|
|
|
float t = 0f;
|
|
Color c = blackMaskImage.color;
|
|
while (t < duration)
|
|
{
|
|
t += Time.deltaTime;
|
|
float alpha = Mathf.Clamp01(t / duration);
|
|
c.a = alpha;
|
|
blackMaskImage.color = c;
|
|
yield return null;
|
|
}
|
|
c.a = 1f;
|
|
blackMaskImage.color = c;
|
|
}
|
|
|
|
LogVerbose("Fade complete, loading gameplay scene...");
|
|
// selected_songInfo is scene UI and must not survive scene switching.
|
|
// Gameplay startup is already handled by BeatmapManager/GameManager via pendingSongData.
|
|
if (gTransition.LoadScene("gamePlay_gamePlay", LoadSceneMode.Single))
|
|
{
|
|
while (gTransition.IsBusy)
|
|
{
|
|
yield return null;
|
|
}
|
|
yield break;
|
|
}
|
|
|
|
var asyncOp = SceneManager.LoadSceneAsync("gamePlay_gamePlay");
|
|
if (asyncOp != null)
|
|
{
|
|
while (!asyncOp.isDone)
|
|
{
|
|
yield return null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!gTransition.LoadScene("gamePlay_gamePlay", LoadSceneMode.Single))
|
|
{
|
|
SceneManager.LoadScene("gamePlay_gamePlay");
|
|
}
|
|
}
|
|
}
|
|
|
|
private SongData FindSongDataFromSelectedButton()
|
|
{
|
|
var allButtons = UnityEngine.Object.FindObjectsByType<SongButton>(FindObjectsInactive.Exclude, FindObjectsSortMode.InstanceID);
|
|
LogVerbose($"FindSongDataFromSelectedButton: found {allButtons.Length} SongButton instances");
|
|
foreach (var sb in allButtons)
|
|
{
|
|
if (sb == null) continue;
|
|
try
|
|
{
|
|
Image img = sb.selected_boarder;
|
|
float alpha = img != null ? img.color.a : -1f;
|
|
LogVerbose($"SongButton id field value for '{sb.name}': selected_boarder alpha={alpha}");
|
|
|
|
if (sb.IsSelectedForQuickEnter())
|
|
{
|
|
SongData assignedSong = sb.GetAssignedSongData();
|
|
if (assignedSong != null)
|
|
{
|
|
LogVerbose($"Selected SongButton has thisSong_so assigned: {assignedSong.songName}");
|
|
return assignedSong;
|
|
}
|
|
|
|
int id = sb.GetSongSerialId();
|
|
LogVerbose($"Selected SongButton id = {id}");
|
|
var sd = SongDataLibrary.Instance != null ? SongDataLibrary.Instance.GetSongDataByID(id) : null;
|
|
if (sd != null)
|
|
{
|
|
LogVerbose($"Found SongData by id: {sd.songName}");
|
|
return sd;
|
|
}
|
|
}
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
LogVerbose("Exception while inspecting SongButton: " + ex.Message);
|
|
}
|
|
}
|
|
LogVerbose("FindSongDataFromSelectedButton: no selected SongButton found");
|
|
return null;
|
|
}
|
|
|
|
private void OnSceneLoadedAfterQuickEnter(Scene scene, LoadSceneMode mode)
|
|
{
|
|
// If this object has been destroyed, unsubscribe and bail out safely
|
|
if (!this)
|
|
{
|
|
SceneManager.sceneLoaded -= OnSceneLoadedAfterQuickEnter;
|
|
return;
|
|
}
|
|
|
|
// only handle target gameplay scene
|
|
if (scene.name != "gamePlay_gamePlay")
|
|
{
|
|
// unsubscribe anyway
|
|
SceneManager.sceneLoaded -= OnSceneLoadedAfterQuickEnter;
|
|
return;
|
|
}
|
|
|
|
// If the black mask reference exists but the GameObject is disabled, ensure its alpha is 0
|
|
if (blackMaskImage != null && !blackMaskImage.gameObject.activeSelf)
|
|
{
|
|
var cc = blackMaskImage.color;
|
|
cc.a = 0f;
|
|
blackMaskImage.color = cc;
|
|
}
|
|
|
|
// perform setup: load chart JSON from selected SongData's selected difficulty and set audio
|
|
SongData selected = null;
|
|
|
|
// Prefer SongButton's assigned SO if available
|
|
selected = FindSongDataFromSelectedButton();
|
|
|
|
// Fallback to SongDataHolder
|
|
if (selected == null) selected = SongDataHolder.SelectedSongData;
|
|
|
|
if (selected == null)
|
|
{
|
|
LogVerbose("OnSceneLoadedAfterQuickEnter: SelectedSongData is null");
|
|
SceneManager.sceneLoaded -= OnSceneLoadedAfterQuickEnter;
|
|
// allow this object to be destroyed now
|
|
Destroy(gameObject);
|
|
return;
|
|
}
|
|
|
|
// find managers in the new scene
|
|
var beatmapManager = SceneObjectLookupCache.FindAny<BeatmapManager>();
|
|
var gameManager = SceneObjectLookupCache.FindAny<GameManager>();
|
|
|
|
LogVerbose($"selected song: {selected.songName} (id {selected.songID}), difficulty {selected.thisLevel_selectedDifficultyID}");
|
|
|
|
// get chart TextAsset from SongData for current selected difficulty
|
|
TextAsset chartAsset = selected.GetResolvedChartFile(selected.thisLevel_selectedDifficultyID);
|
|
if (chartAsset == null)
|
|
{
|
|
LogVerbose($"Chart file for difficulty {selected.thisLevel_selectedDifficultyID} not found on SongData {selected.songName}");
|
|
}
|
|
else
|
|
{
|
|
LogVerbose($"Chart asset found, size={chartAsset.text?.Length ?? 0} chars");
|
|
}
|
|
|
|
// parse beatmap only and assign music, but DO NOT start spawning until player starts
|
|
if (beatmapManager != null && chartAsset != null)
|
|
{
|
|
LogVerbose("Parsing chart JSON via BeatmapManager.ParseJsonOnly");
|
|
bool parsed = false;
|
|
try
|
|
{
|
|
parsed = beatmapManager.ParseJsonOnly(chartAsset.text);
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
LogVerbose("Exception during ParseJsonOnly: " + ex.Message + "\n" + ex.StackTrace);
|
|
}
|
|
LogVerbose($"ParseJsonOnly returned {parsed}");
|
|
if (!parsed)
|
|
{
|
|
LogVerbose("Failed to parse chart JSON from SongData chart file.");
|
|
}
|
|
else
|
|
{
|
|
LogVerbose($"Beatmap parsed: beatmap is {(beatmapManager.beatmap != null ? "NOT null" : "null")}, parsedMusicFile={beatmapManager.parsedMusicFile}, globalDelaySeconds={beatmapManager.globalDelaySeconds}");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (beatmapManager == null) LogVerbose("BeatmapManager not found in gameplay scene");
|
|
}
|
|
|
|
// assign audio clip to GameManager.musicSource if available
|
|
if (gameManager != null)
|
|
{
|
|
AudioClip resolvedAudio = selected.GetResolvedAudioFile();
|
|
if (resolvedAudio != null && gameManager.musicSource != null)
|
|
{
|
|
gameManager.musicSource.clip = resolvedAudio;
|
|
gameManager.musicSource.loop = false;
|
|
// make sure AudioSource won't auto-play due to inspector settings
|
|
gameManager.musicSource.playOnAwake = false;
|
|
// warm up audio by playing muted so decoding happens before unpause
|
|
try
|
|
{
|
|
gameManager.musicSource.mute = true;
|
|
gameManager.musicSource.Play();
|
|
if (VerboseLogs) Debug.Log("Warmed audio playback (muted) after assigning SongData.audioFile");
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
if (VerboseLogs) Debug.Log("Failed to Play() for warmup: " + ex.Message);
|
|
}
|
|
|
|
LogVerbose("Assigned SongData.audioFile to GameManager.musicSource.clip (playOnAwake disabled)");
|
|
|
|
// Request PauseManager-driven pause (centralized)
|
|
RequestPauseManagerPause();
|
|
}
|
|
else
|
|
{
|
|
// try to load by parsedMusicFile similar to pressStart normal mode
|
|
if (gameManager.musicSource != null && beatmapManager != null && !string.IsNullOrEmpty(beatmapManager.parsedMusicFile))
|
|
{
|
|
LogVerbose($"Attempting Resources.Load for audio: {beatmapManager.parsedMusicFile}");
|
|
var ac = Resources.Load<AudioClip>(beatmapManager.parsedMusicFile);
|
|
if (ac != null)
|
|
{
|
|
gameManager.musicSource.clip = ac;
|
|
gameManager.musicSource.playOnAwake = false;
|
|
// warm up audio by playing muted
|
|
try
|
|
{
|
|
gameManager.musicSource.mute = true;
|
|
gameManager.musicSource.Play();
|
|
LogVerbose("Warmed audio playback (muted) after Resources.Load");
|
|
}
|
|
catch (System.Exception ex)
|
|
{
|
|
LogVerbose("Failed to Play() for warmup after Resources.Load: " + ex.Message);
|
|
}
|
|
|
|
LogVerbose("Loaded audio via Resources.Load(parsedMusicFile) and disabled playOnAwake");
|
|
|
|
RequestPauseManagerPause();
|
|
}
|
|
else
|
|
{
|
|
LogVerbose($"Resources.Load failed for '{beatmapManager.parsedMusicFile}'");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LogVerbose("No audio assigned: selected.audioFile null and parsedMusicFile empty or musicSource missing");
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ensure PauseManager pause is requested; the RequestPauseManagerPause call above will have already
|
|
// attempted to pause the game if audio was set. If not yet requested, call it now to reuse PauseManager.
|
|
RequestPauseManagerPause();
|
|
|
|
// Start coroutine to wait for player input (Space) to begin playback and spawning
|
|
// Use a safe host for coroutine in case this MonoBehaviour is destroyed unexpectedly
|
|
var pauseMgr = PauseManager.Instance != null ? PauseManager.Instance : SceneObjectLookupCache.FindAny<PauseManager>();
|
|
MonoBehaviour coroutineHost = (pauseMgr as MonoBehaviour) ?? (gameManager as MonoBehaviour) ?? (beatmapManager as MonoBehaviour) ?? this;
|
|
if (coroutineHost != null)
|
|
{
|
|
LogVerbose("Starting WaitForPlayerStartAndBegin coroutine on host: " + coroutineHost.name);
|
|
coroutineHost.StartCoroutine(WaitForPlayerStartAndBegin(beatmapManager, gameManager));
|
|
}
|
|
else
|
|
{
|
|
LogVerbose("No valid coroutine host found to start WaitForPlayerStartAndBegin.");
|
|
}
|
|
|
|
// unsubscribe from sceneLoaded
|
|
SceneManager.sceneLoaded -= OnSceneLoadedAfterQuickEnter;
|
|
}
|
|
|
|
private IEnumerator WaitForPlayerStartAndBegin(BeatmapManager beatmapManager, GameManager gameManager)
|
|
{
|
|
LogVerbose("Waiting for player to press Space to start playback...");
|
|
// Wait until player presses Space
|
|
while (!Input.GetKeyDown(KeyCode.Space))
|
|
{
|
|
yield return null;
|
|
}
|
|
|
|
LogVerbose("Player pressed Space. Preparing to start playback.");
|
|
|
|
// wait for NotePool prewarm to complete (block until finished to avoid hitch)
|
|
if (NotePool.Instance != null)
|
|
{
|
|
LogVerbose("Waiting for NotePool prewarm to finish (blocking)...");
|
|
while (!NotePool.Instance.IsPrewarmed)
|
|
{
|
|
yield return null;
|
|
}
|
|
LogVerbose("NotePool prewarm completed.");
|
|
}
|
|
|
|
// ensure audio has been warmed (attempt play muted if not already playing)
|
|
if (gameManager != null && gameManager.musicSource != null && gameManager.musicSource.clip != null && !gameManager.musicSource.isPlaying)
|
|
{
|
|
try
|
|
{
|
|
gameManager.musicSource.mute = true;
|
|
gameManager.musicSource.Play();
|
|
}
|
|
catch { }
|
|
}
|
|
|
|
// Prewarm particle systems via AnimationController to avoid first-play hitch
|
|
var anim = AnimationController.Global != null ? AnimationController.Global : SceneObjectLookupCache.FindAny<AnimationController>();
|
|
if (anim != null)
|
|
{
|
|
LogVerbose("Starting AnimationController particle prewarm (will wait until complete)...");
|
|
// yield until the prewarm completes
|
|
yield return StartCoroutine(anim.PrewarmParticlesRoutine(2));
|
|
LogVerbose("AnimationController particle prewarm complete.");
|
|
}
|
|
|
|
// Unpause via PauseManager
|
|
var pauseMgr = PauseManager.Instance != null ? PauseManager.Instance : SceneObjectLookupCache.FindAny<PauseManager>();
|
|
if (pauseMgr != null) pauseMgr.Pause(false);
|
|
|
|
// small buffer to avoid hitching immediately after unpause: wait configured delay from GameManager
|
|
// Use scaled WaitForSeconds so PauseManager (Escape) will pause the countdown
|
|
float unpauseBuffer = 3f;
|
|
if (gameManager != null) unpauseBuffer = Mathf.Max(0f, gameManager.playbackStartDelay);
|
|
yield return new WaitForSeconds(unpauseBuffer);
|
|
|
|
// Start spawning notes
|
|
if (beatmapManager != null && beatmapManager.beatmap != null)
|
|
{
|
|
LogVerbose("Calling beatmapManager.LoadBeatmap");
|
|
beatmapManager.LoadBeatmap(beatmapManager.beatmap);
|
|
}
|
|
else
|
|
{
|
|
LogVerbose("Cannot start beatmap: beatmapManager or beatmap is null.");
|
|
}
|
|
|
|
// fade out black mask in gameManager if available
|
|
if (gameManager != null)
|
|
{
|
|
gameManager.StartCoroutine(gameManager.FadeOutBlackMask(0.25f));
|
|
}
|
|
|
|
// Play audio using GameManager.musicSource with delay
|
|
if (gameManager != null && gameManager.musicSource != null)
|
|
{
|
|
float delay = beatmapManager != null ? beatmapManager.globalDelaySeconds : 0f;
|
|
if (gameManager.musicSource.clip != null)
|
|
{
|
|
LogVerbose($"Starting audio playback with delay {delay}");
|
|
// Use GameManager helper to ensure unmute and start playback reliably
|
|
try { gameManager.PlayMusicWithDelay(delay); }
|
|
catch (System.Exception ex) { LogVerbose("Failed to start music via GameManager.PlayMusicWithDelay: " + ex); }
|
|
}
|
|
else
|
|
{
|
|
LogVerbose("GameManager.musicSource.clip is null; skipping audio playback.");
|
|
}
|
|
}
|
|
|
|
// done with this helper object - allow it to be destroyed
|
|
Destroy(gameObject);
|
|
|
|
yield break;
|
|
}
|
|
|
|
// Debug helper: press F1 at runtime to print diagnostic state to Console (warnings)
|
|
// Removed duplicate Update() here - consolidated into L365
|
|
|
|
// Helper to centralize PauseManager pause request so selected_songInfo reuses PauseManager implementation
|
|
private bool pauseRequested = false;
|
|
private void RequestPauseManagerPause()
|
|
{
|
|
if (pauseRequested) return;
|
|
var pm = PauseManager.Instance != null ? PauseManager.Instance : SceneObjectLookupCache.FindAny<PauseManager>();
|
|
if (pm != null)
|
|
{
|
|
pm.Pause(true);
|
|
LogVerbose("selected_songInfo: PauseManager.Pause(true) requested (centralized)");
|
|
pauseRequested = true;
|
|
}
|
|
else
|
|
{
|
|
LogVerbose("selected_songInfo: PauseManager not found when requesting pause");
|
|
}
|
|
}
|
|
|
|
// Helper to get difficulty level (float) from SongData for a given difficulty id
|
|
private float GetDifficultyLevel(SongData song, int difficultyId)
|
|
{
|
|
if (song == null) return 0f;
|
|
if (song.chartFiles != null)
|
|
{
|
|
foreach (var entry in song.chartFiles)
|
|
{
|
|
if (entry != null && entry.difficulty == difficultyId)
|
|
{
|
|
return entry.difficultyLEVEL;
|
|
}
|
|
}
|
|
}
|
|
// fallback: try dictionary if available
|
|
if (song.difficultyNumberMap != null && song.difficultyNumberMap.ContainsKey(difficultyId))
|
|
{
|
|
return (float)song.difficultyNumberMap[difficultyId];
|
|
}
|
|
return 0f;
|
|
}
|
|
|
|
private string FormatSeconds(int totalSeconds)
|
|
{
|
|
if (totalSeconds <= 0) return "0:00";
|
|
int hours = totalSeconds / 3600;
|
|
int minutes = (totalSeconds % 3600) / 60;
|
|
int seconds = totalSeconds % 60;
|
|
if (hours > 0)
|
|
return string.Format("{0}:{1:D2}:{2:D2}", hours, minutes, seconds);
|
|
return string.Format("{0}:{1:D2}", minutes, seconds);
|
|
}
|
|
}
|