21 lines
533 B
C#
21 lines
533 B
C#
using UnityEngine;
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public abstract class BaseNote : MonoBehaviour
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{
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public int TrackIndex { get; protected set; }
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public string NoteColor { get; protected set; }
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public float Speed { get; protected set; }
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protected float hitTime;
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public float HitTime => hitTime;
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public virtual void Initialize(int trackIndex, string noteColor, float speed, float hitTime)
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{
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TrackIndex = trackIndex;
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NoteColor = noteColor;
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Speed = speed;
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this.hitTime = hitTime;
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}
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}
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