Files
bansonic_beta_main/Assets/scripts/gamePlay_gameplay/Beatmap.cs
T

55 lines
2.1 KiB
C#

using System;
using UnityEngine;
[Serializable]
public class NoteData
{
public int trackIndex; // Documentation text normalized.
public float time; // Documentation text normalized.
public string color; // Documentation text normalized.
public string type; // Documentation text normalized.
public float length; // Documentation text normalized.
public string noteFunction;
// New fields for judgement recording
// judgeOffsetMs: signed offset in milliseconds recorded at judgement time
// Documentation text normalized.
// For tap notes this stores the single judgement offset. For hold notes, start judgement stored in judgeOffsetMs,
// and end judgement stored in judgeOffsetMsEnd. Misses do not write offsets (left as NaN).
public float judgeOffsetMs = float.NaN;
public float judgeOffsetMsEnd = float.NaN;
// Optionally record result strings for debugging/analysis
public string judgeResult = null;
public string judgeResultEnd = null;
}
[Serializable]
public class TrackData
{
public string color; // Documentation text normalized.
}
[Serializable]
public class Beatmap
{
public string title; // Documentation text normalized.
public string composer; // Documentation text normalized.
public string illustrator; // Documentation text normalized.
public string charter; // Documentation text normalized.
public string beatmapId; // Documentation text normalized.
public float duration; // Documentation text normalized.
public float bpm; // BPM
public int difficulty; // Documentation text normalized.
public string difficultyName;// Documentation text normalized.
public string createdDate; // Documentation text normalized.
public string musicFile; // Documentation text normalized.
public string backgroundFile;// Documentation text normalized.
public TrackData[] tracks; // Documentation text normalized.
public NoteData[] notes; // Documentation text normalized.
public bool is_official = true;
}