55 lines
2.1 KiB
C#
55 lines
2.1 KiB
C#
using System;
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using UnityEngine;
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[Serializable]
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public class NoteData
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{
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public int trackIndex; // Documentation text normalized.
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public float time; // Documentation text normalized.
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public string color; // Documentation text normalized.
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public string type; // Documentation text normalized.
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public float length; // Documentation text normalized.
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public string noteFunction;
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// New fields for judgement recording
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// judgeOffsetMs: signed offset in milliseconds recorded at judgement time
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// Documentation text normalized.
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// For tap notes this stores the single judgement offset. For hold notes, start judgement stored in judgeOffsetMs,
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// and end judgement stored in judgeOffsetMsEnd. Misses do not write offsets (left as NaN).
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public float judgeOffsetMs = float.NaN;
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public float judgeOffsetMsEnd = float.NaN;
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// Optionally record result strings for debugging/analysis
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public string judgeResult = null;
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public string judgeResultEnd = null;
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}
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[Serializable]
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public class TrackData
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{
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public string color; // Documentation text normalized.
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}
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[Serializable]
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public class Beatmap
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{
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public string title; // Documentation text normalized.
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public string composer; // Documentation text normalized.
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public string illustrator; // Documentation text normalized.
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public string charter; // Documentation text normalized.
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public string beatmapId; // Documentation text normalized.
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public float duration; // Documentation text normalized.
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public float bpm; // BPM
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public int difficulty; // Documentation text normalized.
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public string difficultyName;// Documentation text normalized.
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public string createdDate; // Documentation text normalized.
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public string musicFile; // Documentation text normalized.
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public string backgroundFile;// Documentation text normalized.
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public TrackData[] tracks; // Documentation text normalized.
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public NoteData[] notes; // Documentation text normalized.
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public bool is_official = true;
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}
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