Files
bansonic_beta_main/Assets/scripts/gamePlay_gameplay/PoolItem.cs
T

14 lines
361 B
C#

using UnityEngine;
namespace GamePlay
{
// Small marker for pooled objects to track their origin prefab and pool state
public class PoolItem : MonoBehaviour
{
public string prefabName;
public bool inPool = false;
public Vector3 initialLocalScale = Vector3.one;
public bool initialLocalScaleCaptured = false;
}
}