14 lines
361 B
C#
14 lines
361 B
C#
using UnityEngine;
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namespace GamePlay
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{
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// Small marker for pooled objects to track their origin prefab and pool state
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public class PoolItem : MonoBehaviour
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{
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public string prefabName;
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public bool inPool = false;
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public Vector3 initialLocalScale = Vector3.one;
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public bool initialLocalScaleCaptured = false;
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}
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}
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