UI换了很多,spine主视觉停用
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@@ -1,5 +1,4 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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@@ -316,7 +316,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipUpdate FindMatchingUpdateTarget(PointerEventData eventData)
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{
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equipUpdate[] targets = FindObjectsOfType<equipUpdate>(true);
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equipUpdate[] targets = UnityEngine.Object.FindObjectsByType<equipUpdate>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -339,7 +339,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipSmelt FindMatchingSmeltTarget(PointerEventData eventData)
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{
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equipSmelt[] targets = FindObjectsOfType<equipSmelt>(true);
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equipSmelt[] targets = UnityEngine.Object.FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -362,7 +362,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipIllusion FindMatchingIllusionTarget(PointerEventData eventData)
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{
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equipIllusion[] targets = FindObjectsOfType<equipIllusion>(true);
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equipIllusion[] targets = UnityEngine.Object.FindObjectsByType<equipIllusion>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -385,7 +385,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private equipTransfer FindMatchingTransferTarget(PointerEventData eventData)
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{
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equipTransfer[] targets = FindObjectsOfType<equipTransfer>(true);
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equipTransfer[] targets = UnityEngine.Object.FindObjectsByType<equipTransfer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -408,7 +408,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private eFinalDream FindMatchingFinalDreamTarget(PointerEventData eventData)
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{
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eFinalDream[] targets = FindObjectsOfType<eFinalDream>(true);
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eFinalDream[] targets = UnityEngine.Object.FindObjectsByType<eFinalDream>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (targets == null || targets.Length == 0)
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{
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return null;
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@@ -532,7 +532,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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private static void SetAllDragTargetsVisible(bool visible)
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{
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equipUpdate[] updateTargets = FindObjectsOfType<equipUpdate>(true);
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equipUpdate[] updateTargets = UnityEngine.Object.FindObjectsByType<equipUpdate>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (updateTargets != null)
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{
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for (int i = 0; i < updateTargets.Length; i++)
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@@ -544,7 +544,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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equipIllusion[] illusionTargets = FindObjectsOfType<equipIllusion>(true);
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equipIllusion[] illusionTargets = UnityEngine.Object.FindObjectsByType<equipIllusion>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (illusionTargets != null)
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{
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for (int i = 0; i < illusionTargets.Length; i++)
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@@ -556,7 +556,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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equipSmelt[] smeltTargets = FindObjectsOfType<equipSmelt>(true);
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equipSmelt[] smeltTargets = UnityEngine.Object.FindObjectsByType<equipSmelt>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (smeltTargets != null)
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{
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for (int i = 0; i < smeltTargets.Length; i++)
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@@ -568,7 +568,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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eFinalDream[] finalDreamTargets = FindObjectsOfType<eFinalDream>(true);
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eFinalDream[] finalDreamTargets = UnityEngine.Object.FindObjectsByType<eFinalDream>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (finalDreamTargets != null)
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{
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for (int i = 0; i < finalDreamTargets.Length; i++)
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@@ -580,7 +580,7 @@ public class equipItemPrefab : MonoBehaviour, IBeginDragHandler, IDragHandler, I
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}
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}
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equipTransfer[] transferTargets = FindObjectsOfType<equipTransfer>(true);
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equipTransfer[] transferTargets = UnityEngine.Object.FindObjectsByType<equipTransfer>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (transferTargets != null)
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{
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for (int i = 0; i < transferTargets.Length; i++)
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@@ -552,7 +552,7 @@ public class eFinalDream : MonoBehaviour
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private static Color ResolveEquipmentColor(int colorIndex)
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{
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equipItemPrefab reference = Object.FindObjectOfType<equipItemPrefab>(true);
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equipItemPrefab reference = Object.FindFirstObjectByType<equipItemPrefab>(FindObjectsInactive.Include);
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if (reference == null || reference.itemBtmColors == null || reference.itemBtmColors.Length == 0)
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{
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return Color.white;
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@@ -647,7 +647,7 @@ public class eFinalDream : MonoBehaviour
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private static void RefreshAllEquipBags()
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{
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equipBag[] bags = Object.FindObjectsOfType<equipBag>(true);
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equipBag[] bags = UnityEngine.Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < bags.Length; i++)
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{
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if (bags[i] != null)
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@@ -830,7 +830,7 @@ public class equipIllusion : MonoBehaviour
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private static void RefreshAllEquipBags()
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{
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equipBag[] bags = FindObjectsOfType<equipBag>(true);
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equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < bags.Length; i++)
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{
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if (bags[i] != null)
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@@ -1187,7 +1187,7 @@ public class equipSmelt : MonoBehaviour
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private static void RefreshAllEquipBags()
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{
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equipBag[] bags = FindObjectsOfType<equipBag>(true);
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equipBag[] bags = UnityEngine.Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (bags == null)
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{
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return;
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@@ -880,7 +880,7 @@ public class equipTransfer : MonoBehaviour
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private static void RefreshAllEquipBags()
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{
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equipBag[] bags = FindObjectsOfType<equipBag>(true);
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equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < bags.Length; i++)
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{
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if (bags[i] != null)
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@@ -520,7 +520,7 @@ public class equipUpdate : MonoBehaviour
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private static void RefreshAllEquipBags()
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{
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equipBag[] bags = FindObjectsOfType<equipBag>(true);
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equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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for (int i = 0; i < bags.Length; i++)
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{
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if (bags[i] != null)
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@@ -62,7 +62,7 @@ public class equipmentRandomTestButton : MonoBehaviour
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targetEquipBag.Rebuild();
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}
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equipBag[] bags = FindObjectsOfType<equipBag>(true);
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equipBag[] bags = UnityEngine.Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
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if (bags == null)
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{
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return;
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