UI换了很多,spine主视觉停用

This commit is contained in:
FloatGaming
2026-06-15 20:17:25 +08:00
parent 5eec879582
commit 216ab08e8d
3634 changed files with 814422 additions and 382766 deletions
@@ -552,7 +552,7 @@ public class eFinalDream : MonoBehaviour
private static Color ResolveEquipmentColor(int colorIndex)
{
equipItemPrefab reference = Object.FindObjectOfType<equipItemPrefab>(true);
equipItemPrefab reference = Object.FindFirstObjectByType<equipItemPrefab>(FindObjectsInactive.Include);
if (reference == null || reference.itemBtmColors == null || reference.itemBtmColors.Length == 0)
{
return Color.white;
@@ -647,7 +647,7 @@ public class eFinalDream : MonoBehaviour
private static void RefreshAllEquipBags()
{
equipBag[] bags = Object.FindObjectsOfType<equipBag>(true);
equipBag[] bags = UnityEngine.Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < bags.Length; i++)
{
if (bags[i] != null)
@@ -830,7 +830,7 @@ public class equipIllusion : MonoBehaviour
private static void RefreshAllEquipBags()
{
equipBag[] bags = FindObjectsOfType<equipBag>(true);
equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < bags.Length; i++)
{
if (bags[i] != null)
@@ -1187,7 +1187,7 @@ public class equipSmelt : MonoBehaviour
private static void RefreshAllEquipBags()
{
equipBag[] bags = FindObjectsOfType<equipBag>(true);
equipBag[] bags = UnityEngine.Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
if (bags == null)
{
return;
@@ -880,7 +880,7 @@ public class equipTransfer : MonoBehaviour
private static void RefreshAllEquipBags()
{
equipBag[] bags = FindObjectsOfType<equipBag>(true);
equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < bags.Length; i++)
{
if (bags[i] != null)
@@ -520,7 +520,7 @@ public class equipUpdate : MonoBehaviour
private static void RefreshAllEquipBags()
{
equipBag[] bags = FindObjectsOfType<equipBag>(true);
equipBag[] bags = Object.FindObjectsByType<equipBag>(FindObjectsInactive.Include, FindObjectsSortMode.None);
for (int i = 0; i < bags.Length; i++)
{
if (bags[i] != null)