队伍次序交换 数据逻辑层方法完善
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@@ -32,4 +32,23 @@ public class teamCharacterView : MonoBehaviour
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if(TeamManager.Instance.currentSelectedCharacter==this.listIndex)
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TeamManager.Instance.setCurrentSelectedCharacterInTeam(-1);
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}
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/// <summary>
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/// 将当前队伍选中角色向下交换位置
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/// </summary>
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public void downChangeTeamElementIndex()
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{
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if (this.isSelected == false) return;
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if(this.listIndex == teamSettingPanel.Instance.teamElementsObj.Length-1) return;
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TeamManager.Instance.swapTeamElements(this.listIndex,this.listIndex+1);
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}
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/// <summary>
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/// 将当前队伍选中角色向上交换位置
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/// </summary>
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public void upChangeTeamElementIndex()
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{
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if (this.isSelected == false) return;
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if (this.listIndex == 0) return;
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TeamManager.Instance.swapTeamElements(this.listIndex, this.listIndex - 1);
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}
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}
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@@ -44,13 +44,7 @@ public class teamSettingPanel : MonoBehaviour
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}
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public void openTeamSettingPanel()
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{
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Debug.Log("打开编队设置面板");
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//todo:向teamManager拉取已有编队信息,把视图初始化为对应的编队信息
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List<Character> currentTeam = teamManager.getCurrentTeam();
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foreach (Character character in currentTeam)
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{
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}
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updateTeamSettingElements();
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//根据获取的队伍信息处理ui组件
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//可在此补充ui动画信息
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teamSettingPanelObj.SetActive(true);
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@@ -60,6 +54,11 @@ public class teamSettingPanel : MonoBehaviour
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public void updateTeamSettingElements()
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{
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//todo:向保存编队信息的类获取编队信息,然后重新处理teamElementsObj的信息
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List<Character> currentTeam = teamManager.getCurrentTeam();
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// foreach (Character character in currentTeam)
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// {
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//
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// }
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}
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/// <summary>
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@@ -92,5 +91,12 @@ public class teamSettingPanel : MonoBehaviour
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}
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}
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}
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/// <summary>
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/// 若玩家更换了team成员或调整了team成员顺序,则使用此方法更新view
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/// </summary>
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public void updateTeamStatus()
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{
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 34e2f32e0653f2e45b65f7266beb8ec4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -50,11 +50,19 @@ public class TeamManager : MonoBehaviour
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{
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currentTeamSettings = playerTeamSettings;
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}
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public List<Character> getCurrentTeam()
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/// <summary>
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/// 依据选定的队伍预设索引来获得队伍信息
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/// </summary>
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/// <returns></returns>
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public List<Character> getCurrentSelectedTeam()
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{
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return currentTeamSettings[currentSelectedTeam];
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}
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public void setCurrentSelectedTeam(List<Character> newTeamData, int teamIndex)
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{
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currentTeamSettings[teamIndex] = newTeamData;
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}
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public void setCurrentSelectedCharacterInTeam(int characterIndex)
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{
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if (characterIndex != currentSelectedCharacter)
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@@ -63,6 +71,20 @@ public class TeamManager : MonoBehaviour
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OnSelectedCharacterChanged?.Invoke(); // 触发事件
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}
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}
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/// <summary>
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/// 交换指定索引中的两个队伍中元素的位置
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/// </summary>
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/// <param name="firstIndex"></param>
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/// <param name="secondIndex"></param>
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public void swapTeamElements(int firstIndex, int secondIndex)
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{
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List<Character> newCurrentTeam = getCurrentSelectedTeam();
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Character temp = newCurrentTeam[firstIndex];
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newCurrentTeam[firstIndex] = newCurrentTeam[secondIndex];
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newCurrentTeam[secondIndex] = temp;
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currentTeamSettings[currentSelectedTeam] = newCurrentTeam;
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}
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// Update is called once per frame
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void Update()
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