此场景编队页开关
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class teamSettingPanel : MonoBehaviour
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{
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[SerializeField]
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public GameObject teamSettingPanelObj;
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[SerializeField]
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public GameObject[] teamElementsObj;
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[SerializeField]
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public GameObject[] teamCharactersObj;
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void Start()
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{
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// teamSettingPanelObj.SetActive(false);
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}
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public void openTeamSettingPanel()
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{
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Debug.Log("打开编队设置面板");
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//todo:向编队管理类拉取已有编队信息,把视图初始化为对应的编队信息
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//可在此补充ui动画信息
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teamSettingPanelObj.SetActive(true);
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}
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public void closeTeamSettingPanel()=>teamSettingPanelObj.SetActive(false);
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public void updateTeamSettingElements()
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{
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//todo:向保存编队信息的类获取编队信息,然后重新处理teamElementsObj的信息
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}
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}
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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