此场景编队页开关
This commit is contained in:
+354
-125
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,32 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class teamSettingPanel : MonoBehaviour
|
||||||
|
{
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject teamSettingPanelObj;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject[] teamElementsObj;
|
||||||
|
[SerializeField]
|
||||||
|
public GameObject[] teamCharactersObj;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
// teamSettingPanelObj.SetActive(false);
|
||||||
|
}
|
||||||
|
public void openTeamSettingPanel()
|
||||||
|
{
|
||||||
|
Debug.Log("打开编队设置面板");
|
||||||
|
//todo:向编队管理类拉取已有编队信息,把视图初始化为对应的编队信息
|
||||||
|
//可在此补充ui动画信息
|
||||||
|
teamSettingPanelObj.SetActive(true);
|
||||||
|
}
|
||||||
|
public void closeTeamSettingPanel()=>teamSettingPanelObj.SetActive(false);
|
||||||
|
|
||||||
|
public void updateTeamSettingElements()
|
||||||
|
{
|
||||||
|
//todo:向保存编队信息的类获取编队信息,然后重新处理teamElementsObj的信息
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: dc980b2fad60d68478fe827374aaf209
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
Reference in New Issue
Block a user