Files
bansonic_beta_main/Assets/scripts/Data/Player_SO.cs
T

24 lines
793 B
C#

using System.Runtime.ExceptionServices;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerDefaultSO", menuName = "SO_Data/PlayerSO")]
public class Player_SO : ScriptableObject
{
[Header("Inspector")]
public int player_currentEXP;
public int player_currentLevel;
[Header("economics")]
[SerializeField] private int player_coins;
[SerializeField] private int player_material;
[Header("exp bottles")]
[SerializeField] private int commonExpBottle; // 凡品经验瓶
[SerializeField] private int mediumExpBottle; // 中品经验瓶
[SerializeField] private int superiorExpBottle; // 上品经验瓶
[SerializeField] private int supremeExpBottle; // 极品经验瓶
[Header("Device Records")]
public string firstLaunchDate;
}