25 lines
552 B
C#
25 lines
552 B
C#
using UnityEngine;
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[CreateAssetMenu(fileName = "NewEnemyData", menuName = "SO_Data/EnemyData")]
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public class EnemyData_SO : ScriptableObject
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{
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[Header("基本信息")]
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[Tooltip("敌人名称")]
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public string enemyName;
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public Sprite enemy_Image;
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public Sprite enemy_Profile;
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[Tooltip("敌人ID")]
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public int enemyID;
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[Header("Stats")]
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[Tooltip("最大生命值")]
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public int enemy_maxHP;
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[Tooltip("敌人伤害抗性")]
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public float enemy_damageResistance;
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[Tooltip("基础攻击力")]
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public int enemy_baseAttack;
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}
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