Files
bansonic_beta_main/Assets/scripts/Data/EnemyData_SO.cs
T

25 lines
552 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "NewEnemyData", menuName = "SO_Data/EnemyData")]
public class EnemyData_SO : ScriptableObject
{
[Header("基本信息")]
[Tooltip("敌人名称")]
public string enemyName;
public Sprite enemy_Image;
public Sprite enemy_Profile;
[Tooltip("敌人ID")]
public int enemyID;
[Header("Stats")]
[Tooltip("最大生命值")]
public int enemy_maxHP;
[Tooltip("敌人伤害抗性")]
public float enemy_damageResistance;
[Tooltip("基础攻击力")]
public int enemy_baseAttack;
}